Warlock
Base Class: Warlock

Your patron is the all seeing eye. A being from the demiplane of nothingness and darkness blacker than Shadowfell. Its countless time in a void of sensory deprivation has ended not long ago. Now it watches the planes, hungrily taking in the views they offer.

Despite its ability to see anything and everything, it chose to watch you. Beginning from the feeling of constantly being watched in public, to seeing nothing but eyes in your darkest of nightmares, it wanted you to accept it. Accept the perspective of The Iris.

Vision of the Eyeless

As a part of your bond with The Iris, your eyes become conduits for its vision. At 1st level, you become effectively blind.

Instead, you have the Arcane Eye spell as your vision, with the following changes:

  • The eye is visible, looking like a small, slightly glowing orb in the shape of an eyeball.
  • The eye doesn’t require concentration nor does it have a duration.
  • The eye has 200 feet of standard vision. Changes to the type of sight the eye uses are done as normal.
  • Moving the eye is a free action, but you cannot move it further than 100 feet away from you.
  • The eye disappears if you’re unconscious, dead, or a magical effect ends the spell (like with the Dispel Magic spell). You are considered blinded until you use a bonus action to re-summon the eye 5 feet away from you. This action doesn't count as casting a spell.
  • The eye cannot be harmed or broken, but has a physical presence.

For the purposes of checks that require your natural sight (without using your Arcane Eye), you are considered blinded and cannot recover from the condition.

Visual Aid

At 6th level, your magical vision becomes so potent it helps enhance your other senses.

Your Arcane Eye now has 200 feet of darkvision. Additionally, When making Wisdom (Perception) or Intelligence (Investigation) checks you can choose to add your Charisma modifier + proficiency bonus instead of the regular bonus to the roll.

Through Sight

At 10th level, you're able to connect to the Iris for a brief moment, gaining expanded knowledge about the current situation.

As an action, choose one of the following effects:

  • Choose a creature you can see. You learn two of your choice from the following: the creature's current conditions, resistances, immunities, vulnerabilities, or the spells affecting the creature (if any).
  • Until the end of your next turn, your Arcane Eye's vision sees through solid objects, creatures, magical illusions and effects. You also gain advantage on all Wisdom (Perception) checks for the duration.
  • You instantly end one of the following effects on yourself: the charmed condition, the frightened condition, any hostile or unwanted influence on your vision or actions (spell or otherwise).

You may use this once, or twice at 17th level, and regain the ability after a long rest.

At 14th level, the connection between you and The Iris allows your Arcane Eye to traverse the planes.

As a 10 minute ritual, or an action spending two 5th level spell slots, you create a direct link to The Iris. Choose a plane or demiplane you know exists. For the next minute, your Arcane Eye appears on that plane in the same location where you were last standing in your current plane. The eye can travel anywhere on that plane (having a flight speed of 30 feet). You're considered blinded and deafened while concentrating on the eye. You can cut the connection as an action, or at the duration's end. The eye then appears back when it last was on your current plane.

You can form this connection once per day.

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2022 1:39:40 PM
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