Sorcerer
Base Class: Sorcerer

Whether born from the warped mind of an Aboleth or an ungodly ritual touching the Far Realm, you are infused with an alien nature from which you draw power. Those mad enough to contact the Far Realm are seldom rewarded, and their kin often have to bear the burden of a changed form and a strange nature for many generations, whether you succumb to your lineage or defy it this power is your birthright and your burden.

Metamorphisis

Your body has adapts to be able to survive in the evironments of your kin, you grow gills and change physiologically to be at home in marine enviroments. You can speak, read and write Deep speech, additionally you gain swim speed equal to your movement speed and you gain the ability to breath underwater. Your deepspeech can manifest in ways such as: to sound as it you were speaking with 3 mouths all in different tones, or background buzzing and clicking.

Consumption

Your body warps under the strain of lineage razor teeth and your palette grows accoustmed to fresh meat, you can also digest and house great amounts of matter. At 1st level as an action you can spend 1d4 rounds consuming a dead body of a creature 1 size catagory smaller you to regain 1d4 hit points,the die increases according to the consumption table, during this time you cannot use your reaction. You can use this ability a number of times equal to your constitution modifier and regain it after a long rest. Your teeth are considered natural weapons which deal 1d4+your strength modifier piercing damage.

Undermind

Your mind splits, working below the surface, it's a strange feeling, it may be similar to yours or it may be more alien. At 6th level you can add half of your proficiency bonus rounded up to your to any charisma, intelligence or wisdom saving throws, additionally your intelligence, wisdom and charisma cannot be dropped below or further below a 10 unless a wish is used.

Voice of Caiphon

Your words become bewitching to listeners, temptation is your tool, whether guidance or ruin prevails, they dance in the palm of your hand. At 6th level you gain proficiency in persuasion and deception, if you are already proficient you can double your proficiency bonus on any of these skill checks. 

Mucus sacks

Your skin is covered in a layer of translucent mucus similar to that of a mind flayer, this slime makes you both hard to grab and resistant to magic. At 14th level you gain advantage on acrobatics and athletics checks against grapples and to escape grapples, you also gain advantage on saving throws against spells and other magical effects.

What shall be will be

Your mental power has grown to the point where you you can repel psionic attacks and reduce a creatures mind or body to a potential future state. At 18th level you gain immunity to psychic damage, additionally once per long rest as an action you can target one creature, the target must make an intelligece saving against your spell save DC, on failure reduce the one of the targets ability score by 1d4 plus your charisma modifier, apon a success the target is unaffected.

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