Base Class: Rogue
Not all rogues rely on stealth and deception to defeat their foes. Ruffians are the rogues who like to face their enemies directly, and strive to overcome them with devastating blows and ruthless combat techniques. Often employed as hired muscle for thieves' guilds, criminal syndicates, and other organizations that don't shy away from force, Ruffians can be found in almost any village, city, or town where crime exists.
Enforcer
You use tricks not often employed by rogues. When you adopt this Archetype at 3rd level, you gain the features below:
- You gain proficiency in Intimidation, and you can use your Strength, instead of Charisma, for Intimidation checks.
- When you make an unarmed strike, it deals bludgeoning damage equal to 1d4 + your Strength modifier.
- You can use your Sneak Attack with unarmed strikes.
- You can use the bonus action granted by Cunning Action to make a grapple attack against a creature within reach.
- You can use your Constitution, instead of Dexterity, to calculate your Armor Class in light and medium armor.
Shake Down
Your work requires skills that you have become particularly reliable in employing. Starting at 3rd level, when you make a Strength (Athletics), or a Strength (Intimidation) check, you can treat a roll of 7 or lower on the d20 as an 8.
Imposing Glance
Your glance strikes fear into the hearts of the weak. Starting at 9th level, you can use a bonus action to make a Strength (Intimidation) check targeting a creature within 30 feet that can see you, contested by the its Wisdom (Insight) check. If you succeed, the target is frightened of you until the start of your next turn, and you have advantage on the first attack roll you make against it before the start of your next turn.
You can use this feature a number of times equal to your Strength modifier (a minimum of once), and you regain all expended uses when you finish a short or long rest.
Nerves of Steel
Fear is a weapon to be used against cowards and the weak willed, and you are not so easily intimidated. Upon reaching 9th level, you gain immunity to the frightened condition.
Dodge and Counter
Beginning at 13th level, you can redirect the force of your enemies' blows against them. As a reaction when a creature that is one size larger then you or smaller misses you with a melee attack, you can force the creature to make a Dexterity saving throw. (Save DC is equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, it is knocked prone and has its speed reduced to zero until the end of your next turn, or it is grappled by you (your choice).
You must have at least one free hand at the time of this reaction in order to grapple a creature with this feature.
Ruthless Strike
You can combine a creature's fear with your deadly attacks to strike with ruthless efficiency. Beginning at 17th level, when you hit a creature that is frightened of you with an unarmed strike, your attack becomes an automatic critical hit.
You can use this feature a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses when you finish a short or long rest.
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