Base Class: Barbarian
Harness the power of the Tempest and obliterate everything around you
Raging Storm
Activating your Rage unleashes a crackling wave of lightning around you spreading up to 10ft. This range increases by 5ft at level 5, for a maximum of 15ft. Any creature of your choice within range of the blast must succeed a DEX 15 save or take 3d6 Lightning damage. Additionally, any attacks while Raging can have 1d6 Lightning damage added to the attack.
Seismic Strike
You lunge forward at an enemy with the force of an earthquake. If you expend all of your movement moving towards a creature you can make an unarmed strike against them, dealing 2d6 Thunder damage. Additionally, the target must succeed a STR 15 saving throw or be pushed back 10ft.
Aftershocks
Your Raging Storm and Fists of Havoc leaves behind a field of Lightning in its wake that spans the radius of which the initial wave spreads. Hostile creatures caught in this Lightning must succeed a DEX 15 save or take 2d10 Lightning damage, or half as much on a success.
Additionally, any creature that stays in the Lightning field will have their movement halved and has to keep making DEX 15 saves until they are out of the radius. And at later levels the Lightning field will blind creatures inside of it for 1 minute.
Fists of Havoc
As an action, you can slam your fists into the ground causing a shockwave around you in a 15ft. radius causing 2d8 + your Strength modifier Lightning damage. Additionally, your unarmed strikes deal an extra 2d8 Thunder damage and you can attack an extra time. This effect lasts for 1 minute and can only be used 3 times before needing a Long Rest
Inertia Override
Your movement has become as quick as your punches, immediately after hitting a creature with Seismic Strike or Fists of Havoc, you can take the Disengage action. If you kill or bloody a creature with either of those two abilities then your movement is increased by 15ft. for the remainder of your turn. Additionally, the next Athletics or Acrobatics roll you make within the next 10 minutes can be made with advantage.
Terminal Velocity
Your experience with your innate Tempest power has allowed you to steel your body. All fall damage you take is reduced by 6d10, and if Fists of Havoc is used while falling from a height of 15ft. or greater then its shockwave radius is increased by 15ft. and the damage of the shockwave is doubled.
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