Blood Hunter
Base Class: Blood Hunter

True to their class, the Order of the Blood Harvester contains members who thirst for blood and use that thirst to empower their fighting style further. Members seek out any creatures and use their blood for nutrition and power. This order dates back to the beginning of the Blood Hunter class. This sinister order has been mastered by individuals who live quiet lives as it's not a welcome practice in most modern societies. These blood hunters will dedicate their lives to the sensations that come with harvesting the blood of their enemies. 

Rite of the Ichor

When you join this order at 3rd level, you learn the Rite of the Ichor as part of your Crimson Rite feature. When you activate the Rite of the Ichor, the extra damage dealt by your rite is necrotic damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

  • Your weapon starts to pulse if someone is within 5 feet of you. You do not have to see them to feel the pulse.
  • You have resistance to radiant damage.
  • When you hit a creature that has blood with a weapon for which the Rite of the Ichor is active, you can roll a d6. If you roll a 5 or 6, you can role a hemocraft die and heal the value.

Curse Specialist

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Crippling Circulation

Upon reaching 7th level, as a bonus action, you can drink the blood of a known creature. If you do this, you can choose to inflict a level of exhaustion on that creature. If the creature can see you doing this, they become frightened of you until the end of their next turn.

Once you use this feature, you must finish a short or long rest before you can use it again. You can use Crippling Circulation twice between rests starting at 15th level.

Brand of Sundering

Starting at 11th level, your Brand of Castigation exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite. Additionally, if a branded creature has the Incorporeal Movement trait or a similar feature, it can’t move through creatures or objects while branded.

Blood Curse of the Exorcist

At 15th level, you hone your hemocraft to tear corruption from the minds and bodies of your allies—and to punish those responsible for it. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Rite Revival

Upon reaching 18th level, you learn to protect your fading life by reabsorbing the blood you feed to your weapons. If you have one or more crimson rites active and you are reduced to 0 hit points but don’t die outright, you can choose to have all your active crimson rites end and drop to 1 hit point instead.

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