Base Class: Paladin
The Oath of the Protector binds paladins to protect all peoples of the lands they inhabit from the tyranny of others, be it extraplanar or mortal. Thus, the Protector seeks to root out corruption in all places they go, leaving no soul unprotected.
Paladins who follow the Protector's oath are quick to do for others, often swiftly acting to get others out of harm's way, which most of the time is a great risk to themselves. To a Protector, keeping a clear head in the face of adversary and an shield to the unprotected is a cornerstone to their existence.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Protective Instinct. As a reaction, you can defend your allies from harm, using your Channel Divinity. When an ally within 15 feet of you is hit by an attack, you can use your reaction to add your Charisma modifier to the target's AC (with a minimum bonus of +1). If the attack is still successfully hits, the target has resistance to the damage of that attack.
Strike Against the Tyrants. As a bonus action, you can strike out against the foes that assail your allies, using your Channel Divinity. Choose an enemy creature within 5 feet of an ally and within 30 feet of you. As a bonus action, you can move up to that creature and make a weapon attack against that creature. This movement does not provoke opportunity attacks.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Protector Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Protector
Starting at 7th level, enemy creatures within 10 feet of you have halved movement speed and disadvantage on Strength and Dexterity checks.
At 18th level, the range of this aura increases to 30 feet.
Protector's Grace
Beginning at 15th level, allies within the radius of your Aura of the Protector are under the effect of a sanctuary spell.
Stalwart Defender
At 20th level, as an action, you can embody pure protective energy. For 1 minute, your Aura of the Protector's radius extends to 60 feet.
Whenever an enemy creature starts its turn in your Aura of the Protector, they must succeed a Wisdom saving throw. On a failed save, they have disadvantage on attack rolls against you and you have advantage on saving throws forced by that creature.
In addition, for the duration, you have immunity to nonmagical bludgeoning, piercing, and slashing damage and cannot be charmed or frightened.
Once you use this feature, you can’t use it again until you finish a long rest.
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