Base Class: Paladin
A remake of Oath of Storms by SirSprankles due to the oath spells not showing up on the character sheet. Two spells were changed from the original replacing Warding Wind with Gust of Wind and Thunder Step with Sleet Storm. First spell due to preference of the player using it in my campaign and the second due to it being the reason preventing me from publishing. The rest has been recreated as close to the original to the best of my ability.
Many who swear this oath are devoted to ancient gods of chaos and justice. The tenants of these gods favor bold conviction and unstoppable purpose, producing an order of action and spontaneity. Followers will often adorn their armor and weapons in carved ruins that pay homage to their archaic deities, while others covet the scales and teeth of powerful storm-wielding monsters such as leviathans and blue dragons.
Tenets of The Storm
The exact words and strictures of the Oath of Storms have never been recorded formally, but paladins of this oath share these tenets.
Unburdened: Don’t grow attachments to places or things. You must be unrooted as the clouds.
Unyielding: Your loyalty to your convictions defines you. You must be relentless as the hurricane.
Unconquered: You will suffer no master nor tolerate a tyrant. The storm cows to no one, and neither shall you.
Unmuted: Your voice will ring out and be heard, empowering others to do the same. You must be as boisterous as the thunder.
Unhesitating: Your actions must be swift, and your judgements even swifter. You must be as unforgiving as the lightning.
Oath Spells
3rd-level Oath of Storms feature
You gain oath spells at the paladin levels listed in the Oath of Storms Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Storms Spells
| PALADIN LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of Storms feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Thunderous Advance. As a Bonus Action, you can teleport to an unoccupied space you can see within 60 feet of you, using your Channel Divinity. When you do so, you create a thunderous boom which can be heard up to 500 feet away.
Wield the Storm. As an Action, you imbue yourself and weapon with the essence of lightning, using your Channel Divinity.
Any weapon you are holding becomes transformed into a tangible 3-foot lightning bolt. This weapon now deals 2d8 Lightning damage in place of its regular damage dice. It is a One-Handed martial melee weapon with which only you are proficient with the Thrown property, out to 80/320 feet. When thrown in this way, the bolt instantly returns to your hand upon missing or striking its target. The weapon retains all original magical properties.
This effect lasts for 1 minute, or until you dismiss it at any time no action required.
Aura of Gusts
7th- and 18th-level Oath of Gusts feature
Starting at 7th level, you exude an aura of violent winds when threatened.
The area within 10 feet of you is considered difficult terrain for your enemies. Additionally, you may convert any Lightning damage you deal in this area to Radiant damage, and any Radiant damage into Lightning damage.
At 18th level, the range of this aura increases to 30 feet.
Storm's Herald
15th-level Oath of Storms feature
Beginning at 15th level, you gain immunity to Lightning and Thunder damage, and ranged attack rolls are made against you at Disadvantage.
The Living Tempest
20th-level Oath of Storms feature
At 20th level, as an action, you embody the fury of a raging storm. For 1 hour:
- You gain a fly speed of 60 feet.
- Allies within your Aura of Gusts gain the bonuses of your Storm’s Herald class feature.
- You may activate Wield the Storm as a Bonus Action at will. Additionally, when you hit an enemy with your weapon granted by Wield the Storm, you may have up to two creatures within 15 feet of the original target make a Dexterity saving throw. On a failure, they take 2d8 Lightning damage and half as much on a success as a bolt of lightning leaps to it.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Jul 15, 2023Thank you for taking t he time to remake this subclass