Base Class: Paladin
Some Paladins have rebuked the order and strict adherence to the rules of their fellow warriors, and pledge themselves to the great forces of chaos. They tap into raw magic, and use it freely. Those who have taken this Oath do so to upset the balance of the world.
TENETS OF WILD MAGIC
Though the exact words and strictures of the Oath of Wild Magic vary, paladins of this oath share these tenets.
Change. Don’t accept the world as is. Seek to upset order.
Freedom. No one should be subjugated to the will of another.
Creativity. See things for as they could be, not just as they appear.
Magic. Seek to understand the arcane. Embrace magic.
Luck. Chaos can be manipulated. Control your own destiny.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Wild Magic Surge. As a Bonus Action, you can use your Channel Divinity to unleash the forces of chaos. When you choose this option roll on the Wild Magic Table to determine the effect.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma Modifier.
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Reflect Magic. When you are hit with a spell attack that targets only you, you can use your reaction to redirect the attack. You gain resistance to the damage taken from the attack, and may make a Ranged Spell Attack against the caster of the triggering spell. On a hit, they take half of the triggering damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Wild Magic Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Chaos
Beginning at 7th level, you project an aura that may alter the fabric of reality. The Aura extends 10 feet from you in every direction. While within this aura, you and any friendly creature may add 1d4 to any attack roll or saving throw. A creature can only benefit from this aura once per round.
At 18th level, the range of this aura increases to 30 feet.
Chaotic Mind
Starting at 15th level, you gain immunity to being charmed or frightened.
Paragon of Potential
At 20th level, you gain mastery of the forces of chaos.
Using your action, you can harness these forces and use them to your advantage. You gain the following benefits for 1 minute:
- Once on each of your turns you may grant yourself advantage on one attack, saving throw or ability check.
- When you make an attack or cast a spell that deals damage and roll the maximum number on any of the dice, you can choose one of those dice, roll it again and add that to the total damage. You can only use this feature once per turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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3/21/2022 6:55:25 PM
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Coming Soon
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