Paladin
Base Class: Paladin

Unlike traditional Paladin sub-classes, you don' really take an oath. Instead of being the holy and mighty hero of the world, you are more of a do your own thing your own way. It's like if you took Artificer, Sorcerer, and Fighter and threw them together. Some of the main features with this character is being adaptable and having an expanded list of spells, that allow you to be handy in many situations. The reason this sub-class is called energy smith is because your abilities and features come out of your constitution, or your energy. The reason for the charisma based spell casting is because of your type of energy. When you use your energy smith ability (explained in features) your creation comes out as a transparent glow, that is said to be similar to your eye or hair color, but is actually based of your characters alignment and personality. You choose the color your character associates with that type of person and that will be your energy color. Now let's get on with the rest.

Energy-Smithing

This is one of the main abilities of this sub-class and the most used one as well. With this ability, you take your saved up energy, roll after short or long rest (1d20), and you create an object within the limitations. You can start out with a 6 ft (2 meter) cube size and it can weigh up to 7 pounds (3 kilograms). These numbers go up by 2 for every other level after this one. You can use this to create anything, but it cannot contain liquids, or gasses, and no animate objects either. This will give you disadvantage on dexterity ability checks and saving throws until the item is dispelled or called off. Will give you advantage on attacks made with dexterity as well to make up for it, but only if they use the energy creation.

Mass Creation

With this new ability you can now create more than one object at a time. Although this can be useful, it does have a negative effect. You take 1hp damage for each object created after the first. This means that you should limit how many you do create. The objects that you summon will also be within your current limitations.

Energy Levitation

This new ability allows you to levitate, propel, or move your creations as you please. This ability pairs well with the Mass Creation and allows you to not have to hold everything you create. This ability does require you to either focus on the object or move your hand and point at where you want it to be. You can use this as a bonus action or regular action.

Energy Conservation

After lots of practice, you now have learned to save your energy and transfer it perfectly into your creations. You no longer have have disadvantage while you have something created. And while you don't, you have any creations, you have advantage on all dexterity and constitution saves and checks.

Alternative Armor

At this level, you have gained the ability to create armor for yourself, making your armor class go up by five. The armor you create doesn't add any weight as well, making it much easier to manage.

New Wings

Now that you have reached the final stage of your powers. You have he ability to make living objects, but they must be attached to you and live off of you. They must be and extent of you, such as wings or a tail. This is most commonly the first one (hence the name). 

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