Base Class: Paladin
Those who take the responsibility of being a bulwark of society, have decided to take on the full responsibility of defending said society. May they be called Vigilante or Protectors, they always answer the call for protection. They take upon themselves the damage done to others or heal the wounds of those they couldn't guard. Such is the job of those bulwark, defending the world they live in regardless of where the danger comes from.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Bulwark Spells
| Paladin Level | Spells |
|---|---|
| 3rd | sanctuary, protection from evil and good |
| 5th | warding wind, warding bond |
| 9th | beacon of hope, spirit guardians |
| 13th | resilient Sphere, guardian of Faith |
| 17th | greater restoration, circle of power |
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Protect the Weak. As a bonus action, you bolster your comrades with an aura that grants them a +3 bonus to their armor class as long as they are within 10ft of you. This bonus lasts until the end of your next turn. At 18th level the distance of the aura is 30ft.
Weight of the Realm. When a friendly within 30ft of your would take damage, you can use your reaction to take the damage yourself reducing the damage dealt to the friendly creature to 0.
Divine Bulwark
Starting at 7th level, when a friendly creature is within 5 feet of you, you help that ally by using your shield to protect them. You give the creature the benefit of half cover which grants a +2 bonus to their armor class.
Healing Surge
Starting at 15th level, you can expend hit dice, as an action, as if you were taking a short rest.
Bulwark of the Realm
At 20th level, you take the weight of the realm on your back. You can use your action to gain the following benefits for 1 hour:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- Your allies have advantage on strength, dexterity and constitution saving throws while within 30 feet of you.
- Your Divine Bulwark ability extends up to 30 feet of you.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Protect the Weak. As a bonus action, you bolster your comrades with an aura that grants them a +3 bonus to their armor class as long as they are within 10ft of you. This bonus lasts until the end of your next turn. At 18th level the distance of the aura is 30ft.
Weight of the Realm. When a friendly within 30ft of your would take damage, you can use your reaction to take the damage yourself reducing the damage dealt to the friendly creature to 0.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Divine Bulwark
Starting at 7th level, when a friendly creature is within 5 feet of you, you help that ally by using your shield to protect them. You give the creature the benefit of half cover which grants a +2 bonus to their armor class.
Healing Surge
Starting at 15th level, you can expend hit dice, as an action, as if you were taking a short rest.
Bulwark of the Realm
At 20th level, you take the weight of the realm on your back. You can use your action to gain the following benefits for 1 hour:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- Your allies have advantage on strength, dexterity and constitution saving throws while within 30 feet of you.
- Your Divine Bulwark ability extends up to 30 feet of you.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.