Base Class: Paladin
Tenets of the Mountain Born
Though the exact interpretation of these tenets may vary from paladin to paladin, those that take this oath share the following tenets.
Contentment. Do not give in to greed. Take what you need to survive, and be content.
Protect the Beauty of Nature. Nature must not be sullied. Protect Nature from those who may seek to destroy or hoard it.
Remain Determined. No matter the difficulty or the danger, you must stand your ground and protect the good in others.
Stay Calm. Remain as the peak of a mountain above the clouds, serene unless the situation demands otherwise.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Mountain Born Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Mountain Born Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Deluge of White. As an action, you harness the great power of the mountain top icecaps to create a giant wave of snow and ice 20 feet long and 10 feet tall. Any creature you deem as an enemy in front of you is engulfed by the wave and must roll a Constitution saving throw. On a failed save, the target is stunned for 1d4 rounds. While stunned, the creature inside can use its action to reroll the Constitution saving throw and attempt to overcome the ice trapping them in place. On a success, the target is freed.
Nature's Conduit. At the beginning of your turn, as a bonus action, you are able to call upon the power of nature itself to bolster your weapon and body. You can move double your movement speed this turn, and you must make an attack. This attack has the power of nature behind it and therefore automatically hits. Any damage you do in this turn is doubled. However, your body is weakened by the ordeal of being a conduit for nature's power. You suffer from a -4 to your AC until you are able to take a long rest. You can choose to maximize the damage rolls of your powerful attack at the cost of your vitality, losing half your remaining hitpoints, rounded down.
Aura Of Impeding Frost
Starting at 7th level, you emanate an aura in a 10ft. radius around you while you’re not incapacitated. Any creature of your choice that moves into the affected area for the first time on its turn or starts its turn there has its speed reduced by 10 feet until the start of your next turn.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Patience of the Mountains
Starting at 15th level, you are able to stockpile Nature's blessing in your body. Your skin becomes harder to pierce, You are faster, and you are able to hold your breath for long periods of time. You gain a +2 to AC and +10 ft. to your walking speed.
Herald of Nature
At 20th level, you learn to channel the full power of the Mountains to briefly become the herald of nature's will. As an action, you are able to embrace the full, raw power of nature, gaining the following benefits for 1 minute.:
- You have advantage on all attack rolls against all creatures who are not elementals.
- You have resistance against bludgeoning, piercing, and slashing damage.
- You apply disadvantage to ranged attacks.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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3/23/2022 6:04:20 AM
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3/23/2022 6:10:44 AM
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