Wizard
Base Class: Wizard
“You think that magic is a tool, like a hammer, something that you pick up when you need it, swing it around for a while, and put down again when you're done with it. Not so. Magic is a living thing, a part of the Lady of Mysteries, a deity to whom you only pay lip service. You can't just grab onto her when you need magic, squeeze the power out of her, and discard her when you're done. That sort of treatment comes back to you.”
— Khelben Arunsun on arcane magic.
Among those who study the art, there are individuals that have the talent to study and harness the true power of arcane magic, the raw potential of the weave and the secrets that come with it. Those who can delve in the principles of the eight shcools of magic and master them are called the summun magisters, archmages or "Selu`Taar" in the elven kingdoms. These wizards are meant for greatness, some of them change and shape the world as agents of good, balance or evil some of them become legendary figures like Elmister, Mordekainen or Halaster.

Master of the eight schools.

Beginning when you select this school at 2nd level, the gold and time you must spend to copy any spell of the wizard class in your spellbook is halved.

Spellcasting Master

Beginning at 2nd level, requirements of verbal, somatic and components from spells are removed. If a spell has a component with gold value you can choose to gain 1 point of exhaustion to bypass the component requirement.

Eyes of the scholar

If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

  • Intelligence score
  • Wisdom score
  • Charisma score
  • Highest spell slot
  • Current spell slots
  • Current spellpoints (If variant rule is used)
  • Total class levels (if any)
  • Wizard class levels (if any)

Arcane Bulwark

Beginning at 10th level, you can gain magic resistance and your mage armor spell gives resistance to magical damage from attacks, traps or hazards

Archwizardry

At 14th level, an archwizard is truly the master of magic and its weavings. An archwizard of this level may cast 2 spells with a casting time of “1 standard action” in a single round. The archwizard may do this 1 time per 6 wizard levels per day. This ability does not stack with Quicken Spell or any other ability that increases spells per round. The archwizard must still expend spell slots of prepared spells normally, as if the spells were cast on two consecutive rounds.

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Summus Magister Image

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