Fighter
Base Class: Fighter
“Every fall of the hammer on the anvil, every fire stoked in the forge, is a step on a journey set before me by Moradin himself. It isn't work. It is a challenge to achieve greatness.”
— Balifra Eversharp.
 

Spellcasting

At 3rd level you can cast spells of the paladin spell list like a paladin would.

Blessing of Moradin

At level 3 when you hit a creature with an axe or hammer, you can expend one spell slot to deal fire damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 to a maximum of 6d8 for the following foes:

  • Orcs.
  • Goblinoids.
  • Giants.

Spark of the Soul Forger

Starting at lvl 7 you gain proeficency in all physical skills and expertise in History (Masonry) and Smithing tools.

Heroic Fortitude.

Starting at level 10 you can use the second wind to heal the damage recieved in the previous round instead of the 1d10+ fighter level.

Hammer the Gap

At level 15th consecutive attacks with an axe or hammer on the same enemy reduce the critical threshold by 1 up to 4, meaning the maximum critical threshold could be 16. Any miss or round without attacking an enemy will reset the critical threshold.

Avatar of Moradin

At level 18th, the champion of Moradin can embody the deity for 1 minute per day gaining the benefits of the spell globe of invulnerability casted with a level 9 slot.

Previous Versions

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Champion Of Moradin Image

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