Base Class: Monk
Way of the Warped Fist
Monasteries are places of knowledge and wisdom, but not all things are meant to be known. Monks who follow the Warped Fist are truly enlightened -- they understand their place in the vast and maddening universe, and have seen glimpses of the horrible expanses that lurk behind our normal perceptions. This wisdom is not benign; it has changed them, inside and out. Monks of the warped fist meditate daily, and experience terrifying visions of the cosmos. Slowly, their fighting style changes to match this perspective, and their bodies align with their twisting minds.
Visions of Infinity
Starting when you choose this tradition at 3rd level, you can twist a creature's ki and share with it the visions you experience. Once per turn, when you hit a creature with one of the attacks granted by your Flurry of Blows, it becomes absorbed in vision, and has disadvantage on the next attack roll it makes before the end of its next turn. Creatures that can’t be charmed are immune to this effect.
Twisted Limbs
By 6th level, your limbs appear to contain multitudinous joints, and can lengthen and contort to a sickening extent. Your walking speed increases by 5 feet and your reach extends by 5ft. If you are grappled you have advantage on checks to break out of it and during your turn may use a bonus action in place of your action to break out.
Distorted Thoughts
At 11th level, your thoughts can’t be read by telepathy or other means unless you allow it. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to poison its thoughts, dealing psychic damage equal to half your monk level, rounded down.
Also, as an action, you can spend between 1 and 6 ki points to produce a psionic blast. Each creature within 15 feet of you must make an Intelligence saving throw against your ki save DC or take psychic damage equal to 1d8 damage for each ki point expended + your Wisdom modifier.
Warped Strike
By 17th level, you can fight in unheard-of ways, which are difficult to avoid. Once per turn, if you miss with an unarmed strike, you can immediately make an additional attack.
Visions of Infinity
Starting when you choose this tradition at 3rd level, you can twist a creature's ki and share with it the visions you experience. Once per turn, when you hit a creature with one of the attacks granted by your Flurry of Blows, it becomes absorbed in vision, and has disadvantage on the next attack roll it makes before the end of its next turn. Creatures that can’t be charmed are immune to this effect.
Twisted Limbs
By 6th level, your limbs appear to contain multitudinous joints, and can lengthen and contort to a sickening extent. Your walking speed increases by 5 feet and your reach extends by 5ft. If you are grappled you have advantage on checks to break out of it and during your turn may use a bonus action in place of your action to break out.
Distorted Thoughts
At 11th level, your thoughts can’t be read by telepathy or other means unless you allow it. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to poison its thoughts, dealing psychic damage equal to half your monk level, rounded down.
Also, as an action, you can spend between 1 and 6 ki points to produce a psionic blast. Each creature within 15 feet of you must make an Intelligence saving throw against your ki save DC or take psychic damage equal to 1d8 damage for each ki point expended + your Wisdom modifier.
Warped Strike
By 17th level, you can fight in unheard-of ways, which are difficult to avoid. Once per turn, if you miss with an unarmed strike, you can immediately make an additional attack.