Cleric
Base Class: Cleric

Your god has send you a Divine Omen in the form of a Bird.

Divine Omen

When you choose this domain at 1st level, you gain a Divine Omen from your god. Choose a Divine Omen from the list below, the omen you choose affects what form your familiar takes and witch domain spells you gain. You learn the Find Familiar spell, it is always prepared and doesnt count against the number of spells you can prepare. it counts as a cleric spell for you. the familiar takes a specific form according to the Divine Omen you chose, and its creature type is Celestial instead of Fey.

These are the Divine Omens you can choose along with the form your familiar takes and from witch cleric domain you gain your domain spells.

Omen of Obediance Familiar: Buzzard.          Domain Spells: Order Domain

Omen of Darkness   Familiar: Crow.                Domain spells: Death Domain

Omen of Wisdom     Familiar: Owl.                  Domain spells: Knowledge Domain

Omen of Harmony   Familiar: Hummingbird. Domain Spells: Life Domain

Omen of Fire             Familiar: Black Kite.       Domain spells: Light Domain

Omen of Growth       Familiar: Bluebird.          Domain spells: Nature Domain

Omen of Storms       Familiar: swallow.          Domain spells: Tempest Domain

Omen of Deception  Familiar: Magpie.           Domain spells: Trickery Domain

Omen of Blood          Familiar: Falcon.             Domain spells: War Domain

Omen of Mystery      Familiar: Cardinal.          Domain spells: Arcana Domain

Omen of Serenety     Familiar: Dove.                Domain spells: Peace Domain

Omen of Warmth       Familiar: Nightingale.    Domain spells: Twilight Domain

Omen of Creation      Familiar: Sparrow.          Domain spells: Forge Domain

Omen of Passage      Familiar: Raven.               Domain spells: Grave Domain

(The Owl uses the Owl statistics, The Raven and the Magpie uses the Raven statistics. All other familiars use the statistics for the Hawk)

Auspicious Omen

When you finish a long rest roll a d20 and record the number rolled except if you roll a 20. If you roll a 20 repeat this proces twice.

Whenever a player you or your familiar can see rolls the same number as one of the noted numbers on an attack roll, ability check or saving throw, you may treat that roll as if the roll was a 20. if the roll was an attack roll it is considered a citical hit

Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

Channel Divinity: inauspicious Omen

Starting at 2nd level, you can use your Channel Divinity to potentially cause failure.

Whenever a creature you or your familiar can see makes an attack roll, ability check or saving throw, you can use your channel divinity to impose disadvantage on that roll. you can then record the rolled number as a fortelling roll for your Auspicious Omen Feature as long as it is not a 20. If it is a 20 you can record a 19.

Bonus Cantrip

At 6th level you learn a cantrip based on the omen you chose at 1st level in this class. the cantrip you learn counts as a cleric spell for you and doesnt count against the number of cantrips you know. If you already know the cantrip you learn a diferent cantrip from the Cleric spell list.

Omen of Obediance  Word of Radience

Omen of Darkness    Chill Touch

Omen of Wisdom      Message

Omen of Harmony    Guidance

Omen of Fire              Fire Bolt

Omen of Growth        Druidcraft

Omen of Storms        Shocking Grasp

Omen of Deception   Minor Illusion

Omen of Blood           Sapping Sting

Omen of Mystery       Prestidigitagion

Omen of Serenety      Friends

Omen of Warmth        Dancing Lights

Omen of Creation       Mending

Omen of Passage       Spare the Dying 

Carrier of Divinity

In addition , As a bonus action on your turn you can have your familiar cast a cleric cantrip you know. if your familiar is within 100 feet of you it can use its reaction to cast the cantrip. If the spell has a range of self you can choose if it affects you or your familiar. If the spell has any spell components you provide them. If the spell refers to a weapon your familiar uses its talons or beak, witch deals 1d4+4 piercing damage.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Master of Ornithomancy

At 17th level your ability to read your gods will comes to you without mutch expence.

You learn the Augury and Forsight spells and can cast them each once without expending a spell slot. They count as cleric spells for you. And you regain the ability to cast them again when you finish a long rest.

 

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