Base Class: Warlock
The patron of this subclass is based of off an irl friend, a friend I thought would be honest to me. Instead, my "friend" turned out to be a liar, and I present this subclass as payback and a way to contain my anger.
- thegavinator10 (TheGavinator#4137 on Discord)
You have made a pact with the Liar, an ancient being whose deceptive and persuasive talents are anything but normal. The Liar has multiple names, its most popular being Zakkarei, the Charger, and Tittuz, but the being itself is only one creature hiding behind numerous personas. The Liar will attempt to strike deals with others frequently, pretending to be a genie, fiend, or other powerful creature, but a warlock who strikes a deal with the Liar unknowingly will eventually draw back the curtain and reveal the true creature they made a pact with.
Expanded Spell List
The Liar lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st: command, disguise self
2nd: alter self, detect thoughts
3rd: sending, Leomund's tiny hut
4th: confusion, polymorph
5th: mislead, seeming
Discovery
Your character has discovered that the patron they made a pact with is actually the Liar and not whoever/whatever they thought they were making a pact with. At anytime during the campaign, you can have your character make the discovery and choose one of the features below regardless of your level (although some features might require a certain level to obtain their attributes). Think about your character's reaction when they make the discovery.
Content: You are content about your discovery of your patron's true form and strive to please them even harder than you originally intended to do. Whenever you make a Charisma (Deception), Charisma (Persuasion), or Wisdom (Insight) check, you can double your proficiency bonus for the check. Additionally, at 10th level, you become immune to being charmed.
Distraught: You are distraught about your discovery of your patron's true form, but there isn't much you can do to change the outcome, so you unwillingly accept your fate. Choose one skill from Deception, Persuasion, and Insight. The skill you choose gains a -1 bonus to checks you make with it. Additionally, your maximum amount of hit points increases by a number equal to your warlock level, and it increases by 1 every time you gain a warlock level thereafter.
Indifferent: You are indifferent about your discovery of your patron's true form; you couldn't care more or less about the outcome. You gain proficiency in one skill or tool of your choice as long as one of those choices isn't the Insight skill. Additionally, at 10th level, you gain resistance to one damage type of your choice that isn't bludgeoning, piercing, or slashing damage.
Outraged: You are outraged about your discovery of your patron's true form and strive to deter any power the Liar bestows upon you by welling up your own fiery power. You gain proficiency in one skill or tool of your choice as long as one of those choices isn't the Insight skill, and you have disadvantage on one skill of your choice from the Deception, Persuasion, and Insight skills. At 10th level, the psychic damage you can deal using your Weaponized Words feature is now fire damage instead of psychic damage, the Stabbing Mouth Eldritch Invocation is no longer available for you to have, and the following Eldritch Invocation is now available for you to choose.
Flaming Tongue Prerequisite: 10th level, the Liar as your patron, the Discovery: Outraged feature Whenever you use your Weaponized Words feature to deal fire damage, the fire damage you can deal increases to 2d4 + your Charisma modifier.
Satisfied: You are satisfied about your discovery of your patron's true form and promise to be efficient in fulfilling the Liar's wishes, but not while avoiding your own wants. Whenever you make a Charisma (Deception), Charisma (Persuasion), or Wisdom (Insight) check, you can add a +1 bonus to the check. Additionally, at 10th level, your Armor Class constantly has a +2 bonus to it.
Silver-tongued
Your patron has passed down some of their deceptive and persuasive abilities to you. Starting at 1st level, you gain proficiency in the Deception and Persuasion skills if you are not already proficient in them. Additionally, whenever you fail a Deception or Persuasion check, you can choose to succeed on the check instead. You can use this feature a number of times equal to your Charisma modifier (minimum of 1) before finishing a short or long rest to regain all of your expended uses.
Deceptive, Persuasive, and Insightful Blessings
At 6th level, the Liar grants you even more powers of deception and persuasion, including knowledge of how to detect others' lies. You have advantage on all Deception and Persuasion checks you make, and you gain proficiency in the Insight skill if you are not already proficient in it. Additionally, you have advantage on rolls you make to avoid being charmed.
Weaponized Words
At 10th level, your words become dangerous weapons. As a bonus action after you make a melee attack against a creature within 5 feet of you, you can speak to the creature, taunting or cursing them, and deal psychic damage equal to 1d4 + your Charisma modifier. Additionally, the following Eldritch Invocation is now available for you to choose:
Stabbing Mouth Prerequisites: 10th level, the Liar as your patron Whenever you use your Weaponized Words feature to deal psychic damage, the psychic damage you can deal increases to 2d4 + your Charisma modifier.
Master of Deciphering Lies
At 14th level, you've become one of the Liar's most valued accomplishments, receiving gifts of innumerable measure. Whenever you make a Charisma (Insight) check against a creature that has a Charisma score of 10 or lower, you immediately succeed on the check regardless of your roll or the creature's roll. Additionally, you have advantage on all Wisdom (Insight) checks you make.
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