Base Class: Fighter
You are a crafter of some kind, working for a guild or by yourself, and you found something that made you want to leave that life behind. Maybe it was the death of a loved one(s), or maybe it was the destruction of your work place. You now use your knowledge of your chosen trade to aide you in fighting the forces that ruined your previous life.
Artisans Knowledge
From your earlier life, you know how to use a certain type of artisans tools. You have proficiency with your chosen set of tools anytime you use them in the game.
Cunning Crafters
You know how to use your tools pretty well and can set up a trap using your tools. Roll an ability check regarding your chosen tool to see how well you can set up a trap to help you fight.
Explain what your trap is and what is does and then roll the check to see if your trap works. The GM sets the dc based off either the chosen targets Dexterity saving throw or passive wisdom (perception).
Additional Artisans Tool
At 10th level, you can choose a second tool that you can use in your repertoire .
Mid-Battle Creation
While you are in combat, you can take up to three turns to craft a simple or martial weapon. A simple weapon takes two successful turns and a martial weapon takes three successful turns. You can only do this action if you are hidden or half hidden or know that you won’t be attacked. A successful hit against you interrupts the process and makes you start all over again. You can use either of your chosen artisans tools that you have proficiency with.
You could also use this action to craft something that will help you fix a problem like a key or a statue, etc.. This choice for the action takes two successful turns.
The GM sets the dc for either option based on how much danger you are in, the gold cost of the chosen item, or how your previous roll ended up. You do not have the ability to craft any magic items/weapons/gear.
Ex. If you rolled a 19 on a dc 15 for a rapier, then your next dc would be lower because you did very well on your first roll, that roll showed you that you could work faster then you initially thought.
Master Crafter
You know can you choose which of your chosen artistans tools you have expertise with and can attempt to build magic items/weapons/gear regarding your Mid-Battle Creation feature. The dc for each item/weapon/gear is 19 or above (This is for every magic item you want to make). If you fail, you are hit with a wave of 2d8 force damage and cannot attempt to create any magic items/weapons/gear until 24 hours have passed or else the dc will be 21 or higher. If you fail the second attempt, a wave of 3d8 force damage hits you and you become unconscious for 1d6 hours. If you are successful in either checks, then you have you chosen weapon for 3d6 days. After the number of days have passed, the fighter can attempt to either repair the weapon with a dc of 18 or attempt a new item/weapon/gear.
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