Fighter
Base Class: Fighter

Harnessing the powers of the heavenly bodies, the Celestial Knights guide and protect those wherever the dark clouds swarm the land. Gifted with foresight and visions, they strive to show the importance of the gifts of nature given to mortals. Beware lest their omens and prophecies center on you.

Celestial Strength

As a witness and messenger of the celestial heavens, your attacks have become infused with their strength. You can add additional Radiant damage equal to your fighter level. You can do this a number of times equal to your proficiency bonus per short rest and once a turn.

Fate Revealed

Understanding the power and witness the of the Celestial Heavens, you can take time to contemplate them, drawing on their wisdom to understand more about your current situation. You gain the divination spell Augury.

Celestial Rejuvenation

Drawing upon the mythos of the Celestial Heavens, you gain the ability to infuse your self with pieces of your essence, healing yourself in the process. As a bonus action, you regain hit points equal to your fighter level plus your constitution modifier. You can do this a number of times equal to your proficiency bonus per long rest.

Revelations of the Stars

Interacting with the Celestial Heavens has changed you, giving you deeper insight to the mysteries that they are always watching unfold. You gain the ability to cast the spells Divination and Scrying once per Dusk. Your Save DC is equal to 8+Con+PB.

Celestial Warrior

Dusk is when the Sun sets and when the Moon rises and the Stars appear and make their presence known. It is in this hour that you draw closer to the Heavenly bodies, drawing in their power and harnessing it. At Dusk each day, you may choose to align yourself with one of these Celestial bodies, becoming their champion. 

Guidance of the Stars

You gain an additional 2d4 to Intelligence and Wisdom Saving throws. You can do this a number of times equal to your fighter level divided by 5, rounded down. You can choose to use this ability after witnessing your saving throw but before you know whether or not the roll succeeds.

Lunar Serenity

You gain a +1 to AC.

Wrath of the Sun

You gain an additional 1d8 radiant damage on all attacks. This radiant damage is considered sunlight. You also begin to give off bright sunlight in a 30ft radius and dim light for another 30ft.

Avatar of the Stars

Just as the Celestial Heavens see all that is under them, so do you. You gain true sight up to 30ft and can cast the spell Foresight once per dusk

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