Base Class: Fighter
The warlord is a fighter who values not only single person combat, but also a fighter's morale and teamwork. These warriors instinctively know how to bolster their allies and demoralize their opponents with their blades and their terrifying war chants.
Wolf-Pack Tactics
You know how to aid your allies by offering a distraction to your opponents. Starting at 3rd level, when you and an ally are adjacent to an enemy, your ally has advantage on all attacks against that enemy.
Expert Strategist
You are well adapted to avoiding, starting, and finishing fights. At 7th level, you gain expertise in Persuasion and Intimidation.
Dauntless Character
Your charismatic nature exudes out from you, making even the most fearsome enemies hesitate. Beginning at 10th level, when a hostile creature attacks you, you can use your reaction to impose disadvantage on the attack.
Intimidating Strike
You strike a foe with such ferocity, that you send enemies running for the hills. At 15th level, when your successfully hit a creature with a melee attack, you can force the creature to make a Wisdom saving throw. On a failed save, the creature becomes frightened of your for 1 minute. The target can repeat the saving throw at the end of its turns or whenever it takes damage, ending its fear on a success.. The DC for this strike is 8 + your proficiency modifier + your Charisma modifier. Once you use this feature, you cannot use it on the same creature for 10 minutes.
Warlord's Shout
At 18th level, you can use your action to bolster any fallen comrades. All allies within 30 feet of you who are at 0 hit points can spend a number of hit dice equal to your Charisma modifier to restore hit points.
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