Wizard
Base Class: Wizard

Your ability to interact with technology has allowed you to study technomancy easier and use technology from a far. 

Technomancy Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a technomancy spell into your spellbook is halved.

Something from Nothing

Your Knowledge has expanded, allowing you to take data and turn it into physical matter. You learn the spell Digital Golem, allowing you to create a Golem from nothing but digital code in the physical plane. You may use this spell once without expending a spell slot, but you cannot use this feature again until after a long rest

Insider Knowledge

You learn how to cast the Scrying Eye spell as a cantrip. Additionally, any creature you see through Scrying Eye is spotted for you and your allies through walls as long as they are within the cameras line of sight, giving you advantage on attack rolls made against the creature until the effect wears off

Elemental Capacitor

Your abilities to deal with the different types of damages has allowed you to figure out how to minimize damage taken from them. As an action, gain 2d10 temporary Hit Points, when being hit with an elemental damage type (Acid, Cold, Fire, Lightning, Poison, Thunder), half the damage you would take. Additionally, store the damage type for later use. When you lose all of your temporary Hit Points, expel all of the elemental damage you stored (1d6 per damage type). This action has a charge equal to your proficiency bonus, you may burn more charges to add 1d10 to your roll (1d10 per charge burned). You regain all expended charges after a short or long rest.

Digitize

Choose a fighting substyle: Digital Locomotion, Elemental Golems, or Weapon Creationist

 

Digital Locomotion- Your detailed knowledge of how the internet works has allowed you to travel inside the internet. While inside a cameras line of sight, as a bonus action, you can cause a willing creature within 15ft to go into camera systems and be placed wherever they so choose. Additionally, as an action, you can cause an unwilling creature to go into the cameras. Make a DC 18 ranged spell attack, on a hit, they are sucked into the camera and are not able to take any actions or reactions until they succeed on a DC 15 Wisdom saving throw. you can use this feature a number of times equal to your proficiency bonus, and the charges are regained after a long rest

 

Elemental Golems- Your proficiency with your Golems has allowed you to also give them the ability to deal elemental damage, as well as having resistance to elemental damage types. expend a spell slot of 4th level or higher, with an additional 1d8 health and 1d6 damage per spell slot above 4th level. Upon losing all hit points, your Digital Golems will explode, dealing 3d6 damage of the last damage type they were dealt, or 3d6 piercing damage if no elemental damage has been dealt to your Golems. You can create up to 3 medium sized Golems with 6d8 health

 

Weapon Creationist- As a bonus action, create a ranged weapon from digital data of your choosing. As an action, make a ranged spell attack and fire the ranged weapon dealing 2d12 lightning damage on a hit. You can fire this weapon up to a total of half your proficiency bonus +1. Additionally, you can put one ranged weapon into directly into the mainfraim of any device, allowing you to grab your weapon from any device at any time as a bonus action

Digital Locomotion

Your detailed knowledge of how the internet works has allowed you to travel inside the internet. While inside a cameras line of sight, as a bonus action, you can cause a willing creature within 15ft to go into camera systems and be placed wherever they so choose. Additionally, as an action, you can cause an unwilling creature to go into the cameras. Make a DC 18 ranged spell attack, on a hit, they are sucked into the camera and are not able to take any actions or reactions until they succeed on a DC 15 Wisdom saving throw. you can use this feature a number of times equal to your proficiency bonus, and the charges are regained after a long rest

 

Elemental Golems

Your proficiency with your Golems has allowed you to also give them the ability to deal elemental damage, as well as having resistance to elemental damage types. Upon losing all hit points, your Digital Golems will explode, dealing 3d6 damage of the last damage type they were dealt, or 3d6 piercing damage if no elemental damage has been dealt to your Golems. You can create up to 3 medium sized Golems with 6d8 health

 

Weapon Creationist

 As a bonus action, create a ranged weapon from digital data of your choosing. As an action, make a ranged spell attack and fire the ranged weapon dealing 2d12 lightning damage on a hit. You can fire this weapon up to a total of half your proficiency bonus +1. Additionally, you can put one ranged weapon into directly into the mainfraim of any device, allowing you to grab your weapon from any device at any time as a bonus action

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