Base Class: Rogue
Soundsmiths use the art of noise to conceal themselves, misdirect their enemies, and to shock their enemies. People of this class use a special type of speakers, more powerful than even the speakers in an arena, which can project sounds to come from different areas and deal physical damage to their enemies.
Project Noise
You can project a noise of your choosing in any direction.If you choose to direct it at an enemy, the enemy must make a DC13 Dexterity saving throw or be stunned for 1 turn. When the enemy is stunned, it counts as a sneak attack Can also be used as a distraction. Can be used twice per long rest.
Vibrato
You can use your speakers to make your your blade vibrate, making it easier to cut through armor. You can add +3 to all attack rolls. Can be used 4 times per short rest.
Sound Wave Propulsion
Using your powerful speakers, you learn how to make yourself move faster safely. Add +5ft to your movement speed permanently. You can push this ability to its limit, and use to grant yourself temporary flight. When activated, you gain a flying speed of 30ft for 1 minute. Can be used once per long rest.
Rock Out
Sending more power to your speakers, you send out a large blast of sound that shatters the ground and knocks enemies prone. The blast goes out in a circle with a radius of 30 feet, and makes the entire area difficult terrain. Everyone in the area is must make a DC16 dexterity saving throw, or be knocked prone. Can be used once per long rest.
Up the Ante
Choose up to three enemies, and speed around them. When doing so, you knock each enemy prone and do 4d8 damage. After the attack is complete, the sound energy stays around you, and you gain advantage on all attack rolls for one minute. Can be used once per long rest.
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