Barbarian
Base Class: Barbarian

Through found or stolen technology, you have learned to use hard-light to create armor or melee weapons. You may attach a small piece of technology to any melee weapon and transform it into a weapon of hard-light. 

Light Armor

Beginning at 3rd level when you pick this up, you gain the ability to use Hardlight Shield as a reaction to getting hit. Additionally, on a successful block, absorb the elemental damage type (Acid, Cold, Fire, Lightning, Poison, Thunder), if applicable, to release on your next hit as an additional 1d4 damage of the type you were last hit with.

At higher levels- increase size of damage die when you hit 6th, 10th, and 15th level to a d6, d10, and a d12 as you progress

Volatile Light

You have the ability to create a disk of hard-light that you can throw towards enemies. You can imbue your shield to either have the ability to ricochet off of targets or explode on impact.

 

Ricochet Disk- As an action, throw your shield at up to 3 targets dealing 2d6 bludgeoning damage. Additionally, your shield will always come back to you, and you can make it come back to you as a bonus action

At Higher Levels- Gain another damage die at 10th and 14th level

 

Explosive Touch- As an action, throw your shield at a location of your choice within range. On impact, your shield detonates, dealing 3d6 Fire damage in a 5 foot radius sphere. All creatures inside the affected area must make a DC 14 Dexterity Saving Throw and take the full front of the damage, or half as much on a successful save.

At Higher Levels- Increase radius of affected area at 10th level from 5 feet to 10 feet, additionally, you may choose to either deal Fire or lightning damage. at 14th level, the radius increases from 10 feet to 15 feet, additionally, increase the size of the damage die from a d6 to a d8

Explosive Touch

 As an action, throw your shield at a location of your choice within range. On impact, your shield detonates, dealing 3d6 Fire damage in a 5 foot radius sphere. All creatures inside the affected area must make a DC 14 Dexterity Saving Throw and take the full front of the damage, or half as much on a successful save.

At Higher Levels- Increase radius of affected area at 10th level from 5 feet to 10 feet, additionally, you may choose to either deal Fire or lightning damage. at 14th level, the radius increases from 10 feet to 15 feet, additionally, increase the size of the damage die from a d6 to a d8

Ricochet Disk

As an action, throw your shield at up to 3 targets dealing 2d6 bludgeoning damage. Additionally, your shield will always come back to you, and you can make it come back to you as a bonus action

At Higher Levels- Gain another damage die at 10th and 14th level

 

Adaptive Re-armor

Your technology seems to be aware of its user, allowing it to help its user survive. While raging, gain resistance to all forms of damage except psychic, additionally, gain immunity to the damage type you were previously hit with except bludgeoning, piercing, and slashing damage. 

Hardlight Horror

Once per long rest, you may choose to use your Hardlight Device to take the form of a terrifying monster. This monster can be shaped as anything you like. All creatures that can see the creature must make a DC 15 Wisdom saving throw, or they are frightened. At the beginning of each of their turns, the creature may make another DC 15 Wisdom saving throw to try and free themselves from the fright.

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