Base Class: Paladin
Oath of the Inquisitor paladins sets a path for the paladin to investigate and hunt down those who oppose the faith often those who have spellcasting capabilities, sometimes these paladins are called mage hunters or spell breakers. inquisitor paladins will typically focus on finding organizations or individuals that goes against their god's will, some examples are an inquisitor paladin of the raven queen focuses on hunting down necromancers who use their magic to defy the natural order of life and death, a paladin of helm will hunt down those who use their magic to prey upon the weak and paladins of bane will bring their attention to those who seek to rebel against tyrants.
TENETS OF THE INQUSITOR
seek the truth
find out what your enemies are planning so that you may be able to better understand how to defeat them
defend the faithful
do what is within your power to stop the plans of those who seek to harm to the faithful of your god
end the schemers
there will always be plots to undermine the authority of the gods and it is your responsibility to stop them and make them an example to all other apostates.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Inquisitor's wrath - as an action you can target a creature within 60 ft of you, for one minute any time that creature casts a spell that targets you and requires a saving throw you have advantage on that saving throw and while you are within 10 ft of the creature they have disadvantage on any ability check that is the result of a spell being casted (such as counterspell, dispel magic and telekinesis)
force the truth - as an action you can touch a creature and force that creature to make a charisma saving throw, a creature who is immune to the charmed condition automatically succeeds this saving throw if the creature fails the saving throw the creature must give a truthful answer to a simple question asked by you or a creature of your choice within 5ft of you. You automatically become aware if the creature succeeds on the saving throw.
Oath Spells
You gain oath spells at the paladin levels listed.
You gain oath spells at the paladin levels listed in the Oath of the inquisitor Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the inquisitor Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | detect magic, identify |
| 5th | knock, zone of truth |
| 9th | counterspell, clairvoyance |
| 13th | divination, resilient sphere |
| 17th | scrying, geas |
Aura of Judgement
Starting at 7th level, While you are conscious, at the end of each of your turns friendly creatures (including you) within 10 ft. can gain temporary hit points equal to your charisma modifier (minimum of 1). additionally while your channel divinity inquisitor's wrath is active all allied creatures within your aura gain advantage on spell saving throws against the creature targeted by the channel divinity.
At 18th level, the range of this aura increases to 30 feet.
spellcaster's bane
Beginning at 15th level, when you fail on a saving throw against a spell you can use your reaction to instead succeed, the creature who caused the saving throw also takes damage radiant equal to your paladin level times 2 and if a successful save would make you take half damage you instead take 0, Once you use this ability, you can’t use it again until you finish a long rest.
unstoppable authority
At 20th level, as an action, you can enhance yourself with the authority of your god
for 1 minute you gain immunity to spells that negatively affect you and are 5th level or lower even if the spell is casted with a higher level spell slot
once per turn a creature you hit with a melee attack that creature must subtract 1d8 if it makes a concentration check before the end of its next turn.
Every creature of your choice that attempts to cast a spell within 10 ft of you must succeed on a concentration check (DC 15) or the spell is not cast and the spell slot is expended.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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