Warlock
Base Class: Warlock

They draw on power from death and reap souls to sacrifice to their patrons, who might be liches or dracoliches. They have access to the intense power that could preserve them after death one day, if they remain loyal to their patron. They kill the living to add to the ranks of the dead.

Expanded Spell List

The Living Dead lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Living Dead Expanded Spells
Spell Level Spells

1st

inflict wounds

2nd

blindness/deafness

3rd

animate dead, stinking cloud, bestow curse

4th

blight

5th

raise dead

6th

create undead, magic jar

   

Deathly Strength

Starting at 1st level, your weapons are filled with deathly power. Your melee attacks do bonus necrotic damage equal to your Charisma modifier (minimum of 1).

Rotting Strike

Starting at 6th level, you can call on your patron to rot the flesh of your enemy. When you hit a creature with an attack, you can use a bonus action to do 3d6 extra necrotic damage to them. In addition, they must make a Constitution saving throw against your spell save DC. If they fail, they take 1d4 necrotic damage each turn after that as their skin blackens and falls away, for a number of rounds equal to your warlock level divided by two.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Undead Mastery

Starting at 10th level, you gain resistance to necrotic damage as darkness overwhelms your soul.

In addition, when an undead that is not hostile to you (including ones unaware of your presence) with a challenge rating less than your warlock level passes within 30 feet of you, you can use an action to force it to make a Charisma saving throw against your spell save DC or obey you unquestioningly for one day, honoring you as its master.

Once you use this feature, you can't use it again until you take a long rest.

Channel Negative Energy

When you hit a creature with an attack, you can use this feature to hurl negative energy from the Shadowfell through the weapon (or you) and into them, dealing 9d10 necrotic damage and causing the enemy to become frightened of you as the darkness begins to overwhelm them for a number of turns equal to your warlock level divided by three.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/27/2022 12:54:17 PM
7
1
1.0
Coming Soon

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