Wizard
Base Class: Wizard

Your pursuit of dragon lore and arcana has unlocked secrets into their behavior and power, allowing you to tap into their deep well of magical essence.

Draconic Familiar

You can cast the find familiar spell as a ritual without using any material components. When you cast the spell in this way, your familiar always takes the form of a pseudodragon (familiar variant).

Additionally, when you take the Attack action on your turn, you can forgo one of your own attacks to allow your pseudodragon familiar to make one attack of its own with its reaction.

Draconic Lore

You can speak, read, and write Draconic.

Additionally, whenever you make a History (Intelligence) or Nature (Intelligence) check related to dragons, your proficiency bonus is doubled if it relates to the check.

Draconic Arcana

Starting at 6th level, you can can perform one of the following abilities per long rest:

Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can’t use this ability or any other Draconic Arcana again until you finish a long rest.

Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + Intelligence ability modifier). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.  After you use this ability, you can’t use any other Draconic Arcana until you finish a long rest.

Draconic Healing. You learn the cure wounds spell. You can cast this spell without expending a spell slot. Once you cast this spell in this way, you can’t use this ability or any other Draconic Arcana until you finish a long rest. However, you can also cast this spell using spell slots you have. The spell’s spellcasting ability is Intelligence.

Summon Draconic Spirit

At 10th level, you add the summon draconic spirit spell to your spellbook, if it is not there already. You can cast summon draconic spirit without expending a spell slot.

Once you cast summon draconic spirit in this way, you can’t do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.

Draconic Resistance

Starting at 14th level, you can use a reaction to expend one spell slot and gain resistance to one of the following types of damage for one hour per level of spell slot used: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing or thunder.

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