Barbarian
Base Class: Barbarian

For Barbarians, attacking and killing can be an excellent way to remove ones anger from their body, however for some rage boils deep and unreleased, laying dormant. With the lack of true outlets to channel ones rage, it can change the holder physically when they finally crack.

When rage is released a barbarian hardly cares from themselves, however some believe that they need to stay physically healthy by releasing their anger. channelling their rage into physical attributes to remove sources of anger from their lives.   

Controlled Release

Starting at lvl 3, you are able to channel your rage into different aspects to benefit your situation, rolling 1d4 you channel your rage into increasing your STR, DEX, CON, or the players choice if rolled a 4


>When rolled a 1, your rage is concentrated into your STR. With your new found STR, you are able to move across difficult terrain without reducing your movement. On a successful attack on a foe, you may choose to make this attack a forceful blow, they must roll a STR saving throw (DC=10 + Pro Bonus + STR Mod), on a failed save the foe is moved 10 feet away, you may make an opportunity attack on this target in use of your reaction.

>When rolled a 2, your rage is concentrated into your DEX. With your new found DEX, your speed is increased by 20 feet, your ac in increased by +2, you gain advantage on DEX Ability checks and saving throws.

>When rolled a 3, your rage is concentrated into your CON. With your new found CON, you gain immunity to being poisoned, diseased or paralyzed, you gain temporary hit points (5 + pro bonus + 1d6) every round (this is rolled every turn, points do not stack)(lvl 5 2d6, lvl 10 3d6, lvl 15 4d6).

Logical Release

Starting at lvl 6, you are able to channel your rage into any aspect to benefit your situation. You gain the ability to channel your rage into your mind, heightening your senses and reactions.
>When your rage is concentrated into your WIS, you're unable to be frightened, blinded, Charmed, Deafened, Petrified or Surprised. You gain +1 additional reaction per turn (+2 at lvl 12, +3 at lvl 17)

Physical Change:

Starting at lvl 10, you are able to channel your rage into your skin and appearance to benefit your situation. When you rage you are able to pick two damage types to become resistant to while in rage, you do lose these resistances when rage is lost.

>Poison >Force >Psychic
>Fire >Lighting >Radiant
>Cold >Lighting
>Acid >Thunder >Necrotic

Lasting changes

Starting at lvl 14, your rage channelling in your body goes bone deep. When you pick your damage types, they become immunities. When your rage ends or is removed early, your body takes time to revert your changes, these immunities stay until 10 minutes have passed. You change these immunities before the 10mins for one point of exhaustion.

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