Base Class: Bard
Focusing your bardic powers you can now entirely rely on your voice to cast without an instrument
Also, puppets
Apprentice Puppetry
You can use your bonus action to pull the puppet out or stow it away. The puppet can move independently of you, but it shares your initiative. The puppet cannot move more than 15 feet away from you. If you or the puppet get more than 15 feet from each other, the magic of the puppet fades and it collapses until you move within 15 feet of it again. You must spend your action to allow the puppet to attack. The puppet's HP is equal to an amount of d4s as your bard level and has an AC of 13. Your puppet's HP is fully restored after a long rest. The puppet's attack roll is 3 + your proficiency bonus.
Pierrot Puppet
|
Tiny construct, unaligned Armor Class 13
Damage Immunities Poison Immutable Form. The pierrot puppet is immune to any spell or effect that would alter its form. ACTIONSShortsword. Melee Weapon Attack: 3+Prof to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
|
Marionette Healing Potion
The puppet is counted as a construct and so cannot be healed by healing spells. Every spell level you use above 1st level increases the healing of the potion by 1d4.
Charming Voice
At 6th level, using your voice, you are able to cast charm person innately without somatic components and without spending a spell slot. After you have used this ability, you cannot use this again until you complete a long rest.
Advanced Puppetry
This puppet follows the same rules as your Pierrot puppet. However, this puppet has an AC of 16. It also deals 2d6 bludgeoning damage. The puppet's attack roll is 5 + your proficiency bonus. You can only have one of the two puppets active at any time.
Colossal Puppet
|
Medium construct, unaligned Armor Class 16
Damage Immunities Poison Immutable Form. The colossal puppet is immune to any spell or effect that would alter its form. ACTIONSSlam. Melee Weapon Attack: 5+Prof to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) bludgeoning damage.
|
Magical Damage
Additionally at level 6, the attacks of both of your puppets now count as magical.
Master Puppetry
At 14th level, when you pull out a puppet, it can now roll its own initiative and take its own turn. The puppet's Intelligence, Wisdom, and Charisma score become your own. It also does not have to stay within 15 feet of you. You still cannot pull out more than one puppet at a time.
Bonus Proficiencies
At 3rd level, you gain proficiency in Arcana, Medicine, and Performance. You also no longer need to have an instrument to use your bardic skills, instead now being able to rely entirely on your voice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/28/2022 12:26:21 PM
|
2
|
0
|
1.0
|
Coming Soon
|
|
|
3/28/2022 12:49:17 PM
|
0
|
0
|
--
|
Coming Soon
|
|
|
3/28/2022 1:06:08 PM
|
3
|
0
|
--
|
Coming Soon
|
|
|
3/28/2022 1:23:30 PM
|
3
|
0
|
--
|
Coming Soon
|
|
|
3/28/2022 1:43:29 PM
|
5
|
0
|
5
|
Coming Soon
|
Comments