Druid
Base Class: Druid

Deep in the unexplored jungles of the world, lizardfolk tribes are led by a fearsome Circle of druids that worship ancient reptiles known as Dinosaurs. Members of this Circle draw upon the memory of these ancient beasts that flows within their own blood to strike fear into the hearts of their foes.

Circle Spells

Your link with ancient dinosaurs grants you access to certain spells. At 2nd level, you learn the primal savagery cantrip.

When you reach certain Druid levels, you gain access to
the spells below. These spells count as druid spells for you and you always have them prepared, but they don't count against the number of spells you prepare each day.

Druid Level Spells
2nd Primal Savagery
3rd alter self, enlarge/reduce
5th fear, haste
7th dominate beast, freedom of movement
9th commune with nature, insect plague

Ancient Forms

When you adopt this Circle at 2nd level, your blood, whether by heritage or ceremony, now bears the memory of ancient dinosaurs. As a bonus action, you can expend a use of Wild Shape to take the form of a reptilian beast or dinosaur with a CR as high as 1. You can ignore the max CR column of the Beast Shapes table, but must abide by all other limitations.

You don't need to have seen a dinosaur before to Wild Shape into it. However, you can are limited to Wild Shaping only into dinosaurs and their descendants: birds and reptiles. Examples include velociraptors, crocodiles, and vultures.

At 6th level, you can Wild Shape into an Ancient Form with a CR as high as your druid level divided by 3, rounded down.

Primitive Adaptation

You are enhanced by the ancient power in your blood. When you join this Circle at 2nd level, you gain a climbing speed and a swimming speed equal to your movement speed.

Primal Strikes

Your unique Wild Shapes have grown in power. Starting at 6th level, your attacks while in Wild Shape count as magical for the sake of overcoming resistances and immunities.

Dreadful Wild Shape

Your connection with ancient dinosaurs increases. Starting at 10th level, you can expend two uses of Wild Shape as a bonus action to transform into an Ancient Form with a CR equal to your druid level divided by 2, rounded down.

Monstrous Form

Beginning at 14th level, you can enhance your Ancient Form with druidic power. While in Ancient Form, you can cast the enlarge portion of enlarge/reduce, targeting only yourself, without expending a spell slot or material components.

You can cast enlarge/reduce in this way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.

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