Base Class: Paladin
Oath of the 2nd amendment
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Second Amendment Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Second Amendment Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | shield, fog cloud |
| 5th | hold person, knock |
| 9th | call lightning, fireball |
| 13th | guardian of faith, wall of fire |
| 17th | flame strike, cloudkill |
Additional Proficiency
Upon taking this oath you are granted knowledge on how to operate firearms.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Defend Homeland. You can use your Channel Divinity to gain control over the portion of the battlefield. As an action, you designate a 25 feet square centered around your current position. Each creature inside the square provoke an attack of opportunity while entering reach and suffer a movement penalty of 10 feet. You can choose any amount of creatures inside the square. Each chosen creature is immune to the effects of the square and while inside gain a +1 bonus to their attack and AC.
The Holy Glock. You imbue your firearm with holy energy as an action. Until the end of combat you can attack with The Holy Glock as a bonus action it also ignores misfire and reload properties (if it has any) and doesn't require ammunition.
Aura of Ranged Protection
While you are concious you radiate holy energy that protects others from distant harm.
Starting at 7th level, you constantly emanate a protective aura while you're not incapacitated. The aura extends 5 feet from you in every direction, but not through total cover.
While in the aura all friendly creatures have their AC increased by your CHA modifier when they are targeted by a ranged attack.
At 18th level, the range of this aura increases to 15 feet.
Smiting Bullets
Starting at 15th level, you learned how to channel the holy energy through your gun into the bullets. Once per turn you can expend a spellslot to smite if you hit with a ranged attack from your firearm.
If you are using bonus action to attack with Channel Divinity: The Holy Glock, you can smite as part of that attack.
Deadeye
At 20th level, you gain the ability to, as an action, focus yourself on one shot. This shot is critical regardless of the roll. If hit creature is below 100 hp after subtracting the damage, it gets executed killing it instantly.
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