Base Class: Ranger
Gaining the ability to manipulate and create glass, Rangers who assume the Guise of Glass specialize in dealing slashing and radiant damage, delivering shattering strikes and beams of light upon their foes.
Crystal Walk
At 3rd level, you know may use the Shardstride feature an amount of times equal to your dexterity modifier (a minimum of once) and you regain any uses upon completing a long rest.
- For one minute, after each step you take, a circular glass pane appears underfoot. If you step into a space with no ground/surface, the pane will appear and float at its position until the feature ends. The panes have an AC of 5 and 1 HP. The panes count as difficult terrain for anyone other than yourself.
- The panes disappear when the feature ends.
Looking Glass
At 3rd level, you may magically create a floating pane of glass in an unoccupied space you can see within 10ft. Anyone making a ranged attack or ranged spell attack while looking along a horizontal or vertical line directly through it may roll with advantage to attack their target. As a bonus action, you may rotate the pane 90 degrees. You can use this feature once per short rest, upon which you regain its use.
Sculpt Glass
At 7th level, as an action, you may reshape Small or smaller nonmagical glass objects to your liking. Shards of glass cannot be shaped.
- You may reshape glass into melee weapons you have seen before. On a successful attack with a glass weapon, roll 1d8. On a 3 or lower, the weapon shatters into shards.
- If it shatters:
- You take 1d4 slashing damage.
- Reduce the damage dealt to your target by half and then convert the damage to slashing.
- If the weapon has the Thrown property, it always shatters and you do not take damage from it.
- If it shatters:
Additionally, before you make an attack with a ranged weapon that has the Ammunition property, you may magically turn the piece of ammunition to nonmagical glass. It shatters into shards on a creature hit by it, who additionally takes 2d4 slashing damage at the beginning of each of its turns and may use a bonus action to remove the shards. Ammunition used this way is unrecoverable. Once changed to glass, it cannot be turned back.
Quartz Facade
At 11th level, as an action, you may cover your body in glass for up to an hour. While in this form, you are immune to radiant damage and have resistance to fire, cold, and piercing damage. You are conversely weak to thunder, force, and bludgeoning damage. The first time you would take radiant damage each round, you may use your reaction to make a Dexterity save to redirect it. On a successful save, you may redirect it to the attacker. On a failed save, you take 1d4 slashing damage. You may use this ability an amount of times equal to your Constitution modifier per long rest, upon which you recover all expended uses.
You may reduce any slashing damage you take by 1. If damage dealt is reduced in this way to 0, you may regain 1d4 hit points.
Additionally, as an action, you may reshape shards of glass into a Tiny glass orb.
Advuth's Lens Array / Scintillating Wounds
At 15th level, as an action, you may use the feature Advuth's Lens Array once per long rest, upon which you regain its use.
- For one minute, twelve convex glass lenses that you are holding rise into the air and spin around you.
- Your AC increases by 3.
- As a bonus action, you may orient the lenses to fire a beam of light at a target you can see within 120ft. They must succeed on a Dexterity saving throw or take 5d8 radiant damage. On a failed save, they take half as much.
- After the minute ends, the lenses shatter into shards.
If you are in bright light, whenever you deal slashing damage to a target other than yourself, you additionally deal that target 4d4 radiant damage.
You additionally gain proficiency with all glass weapons.
Previous Versions
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3/30/2022 3:05:55 AM
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