Base Class: Rogue
For whatever reason, maybe through a personal quest you partook in, a favour owed by someone, or a trade of some sort, you have found the favour of the goddess of luck. She has blessed you with the ability to manipulate luck to both your detriment and your favour. But be careful, because luck always tends to even out in the end.
Today's lucky number is!
Due to your innate blessing by the goddess of luck, roll a d20 whenever you finish a long rest, rerolling 1s and 20s. Record the number which you have rolled. For the 24 hours or until you take a long rest, rolling this number on a d20 counts as a critical success.
Manipulate Karma
You have the ability to manipulate your own karma. This is represented with your karma dice, which are each a D6, you have a number of these dice equal to twice your proficiency bonus. You gain all of your expended karma Dice at the end of a long or short rest.
When you reach certain levels in this class, the size of your karma dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).
Right time, right place
Your luck now extends to the world around you, allowing you to always be in the place you need to be. Starting at 13th level, when you wake up you can choose to receive a blessing from lady luck for a day. Roll on the lucky effects table below, you gain whatever bonus you roll for the next 24 hours. You can do this once every 7 days.
|
Roll |
Effect |
|
1-2 |
You gain 5 additional karma dice. |
|
3-4 |
Any d20 roll you make that is less than a 9 or less becomes a 10 |
|
5-6 |
You always succeed on perception checks and can not be hit by surprise attacks. |
|
7-8 |
You always succeed investigation checks and can not activate traps |
|
9-10 |
You are not affected by negative karma |
|
10-12 |
You gain advantage on every skill check. |
Spread the Luck
Any of your Blessed Luck features that use karma die can now be used on other creatures besides yourself (This includes What goes Around Comes Around, Lucky Dodge, Hard to Hit, and Fortunate Soul.)
When you use “What goes Around Comes Around” on a friendly creature you get the opposite karma on yourself as normal. When you use this feature on an enemy creature, you get the same type of karma given to the enemy.
Extra Lucky
You now have 2 lucky numbers, rolling an additional d20 after every long rest. If you roll the same number as the lucky number granted by “Today’s Lucky Number is”, you may choose what your second lucky number is.
What goes around comes around..
You can choose to roll a karma dice and add or subtract it from any ability check or attack roll you make. If you use positive karma your next roll has negative karma, if you use negative karma your next roll has positive karma, the bonus for the opposite karma is the same as the original roll.
Lucky Dodge
You can use your reaction to add a karma die to a dexterity saving throw you are required to make
Hard to Hit
You can use a reaction you can add a karma die roll to your AC until the start of your next turn.
Lucky Hit
When you hit an attack with negative karma, you can choose to add sneak attack damage to the hit, even if you normally wouldn’t be able to.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/30/2022 3:19:18 AM
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5
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1
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Coming Soon
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