Rogue
Base Class: Rogue

You're secretly employed by the Agency Against Hank Wimbleton.  You are just one of many, millions of Generation Four Nevadians, designed for the task of carrying out the wishes of The Employers. Today you're disguising your involvement in this new "'Otherworldly Intelligence" endeavor by going undercover as a transfer from another department. You Have Your Orders.

Imprinted Experience

Being neurally connected to the millions of cloned operatives of Project Nexus usually isn't the best perk of the job.  However, every time one of your comrades falls, everyone else learns just a bit more. Two decades of improvement have imprinted onto you the aim of a killing machine, unflinching fear, above average melee competency, and a paranoia of katana wielding mercenaries. Of course, Two decades is an awfully long time to go without a Pizza Party for eliminating your target, if you know what I mean. It's really a shame those darn A.T.P. Engineers never stay alive long enough to maintain uploads. 

Starting from Third Level, You have proficiency with Firearms (it is your job, after all,). Due to your extensive training with firearms in order to become as versatile as possible with all sorts of murdery items, the misfire chance for each weapon is reduced by 1, unless it is already at 1. 

A.T.P Training

 

Due to your devotion to the cause, you have been promoted to an A.T.P Unit.

Choose whether to be promoted to an A.T.P. Engineer or Soldat.

Due to your increased tactical awareness, you can dodge quickly moving projectiles.

You gain 2 "Tac Dodges" at level 13. Every two levels, you can dodge one more ranged attack. Each ranged attack consumes one "Tac Dodge." Every Kill you make recovers 1 Tac Dodge. Every four levels, you gain .5 extra Tac Dodge from a kill.,

A.T.P. Training (Engineer)

Due to your intuition, intellect and leadership, you have been promoted to an A.T.P Engineer.

You gain a +1 modifier for Intelligence, Wisdom, and Charisma Checks.

Due to your training in more expensive and experimental weapons, The benefits from Imprinted Experience now apply to all firearms.

A.T.P. Training (Soldat)

Due to your aggression, malevolence, and agility, you have been promoted to an A.T.P. Soldat.

You gain +1 modifier to strength, dexterity, and Constitution Checks. checks.

A.T.P. Sniper Training

Snipe- If you fire a firearm While hiding, you can snipe an enemy. You will force your target to perform a dexterity saving throw of 15 or above. If they fail, you do +10 piercing damage to your target plus the base damage of your firearm.

Rapid Promotion

Your Promotion to a NEXUS CORE agent has netted you some physical enhancements.

Starting at level 9, You gain +1 modifier to strength and dexterity checks.

Agent Image

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