Base Class: Druid
Freezing temperatures and sharp cold winds is what these druids call their home. Wielding nature's icy kiss at the tip of their fingers, they defend the land of ice and snow with a fierce storm
Naturally Adapted
You naturally adapted to cold environments: you automatically pass Constitution checks made to avoid exhaustion as a result of extreme cold. Furthermore, you ignore difficult terrain caused by snow. Additionaly you gain resisatance to cold damage.
Circle Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.
Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Circle Spells |
|---|---|
| 3rd | Hold Person, Spike Growth |
| 5th | Sleet Storm, Slow |
| 7th | Freedom of Movement, Ice Storm |
| 9th | Commune with Nature, Cone of Cold |
Cold Snap
Starting at 3rd level, you know the cantrip Frostbite and it doesn't count against your cantrips known. In addition, when a creature fails their saving throw against this cantrip, their speed is reduced by 10 feet.
Freezing Shape
At 6th level, your inherent nature with your land has blessed your Wild Shape with the protection of ice. Whenever you use your Wild Shape to transform into a beast, your new form gains temporary hit points equal to your druid level.
Icicle Fangs
Beginning at 10th level, ice and snow manifest itself in your ferocity. When you deal cold damage with your spell, you can add your Wisdom modifier (minimum of 1) to one of the damage rolls.
Additionally, your weapon attacks in your Wild Shape form can now deal cold damage instead of its usual damage type.
Winter Soul
At 14th level, you became the very manifestation of nature's winter. Whenever you finish a long rest, you can cast the spell Armor of Agathys once for the next hour. When you use your Wild Shape, you add the temporary hit points gained from your Freezing Shape feature.
Previous Versions
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