Base Class: Barbarian
Those with blood touched by Dunamancy is now an active source of Dunamis, energy that can change actuality and reality. Those who tread this path see their many realities and utilize the many outcomes to shape their own.
Chosen Parallel
Starting at 3rd level, the Dunamis inside unleashes causing reality and actuality to blend allowing choice. While raging and whenever you roll for damage, you can reroll the weapon's damage dice and use either total.
Additionally, your rage damage is doubled and has its own damage type which is force.
Bolster The Present
Starting at 6th level, your power over things that could be continues to swell, causing the knowledge of possible realities to better your own. Whenever you are rolling for a saving throw or an ability check, you may roll an additional 1d4 before you know the outcome.
You may use this feature up to your proficiency bonus and you regain uses of this feature after a long rest.
Gifted Possibility
Starting at 10th level, your control over the Dunamis has allowed you to peer into your allies reality and try to benefit them with possibility. As a reaction, within 30 feet that you can see, whenever an ally makes a saving throw or an ability check, they roll with advantage.
You can use this feature once a day, regaining use on long rest.
Reality Perfected
Starting at 14th level and once per turn, when you roll an attack roll and the result you rolled is higher than the AC of the creature equal to your proficiency, you critically hit.
Additionally, your initial weapon die damage is maximized for all critical attacks.
Previous Versions
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6/21/2022 6:10:17 AM
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