Base Class: Barbarian
The fury of the Barbarian is legendary. Be it like the destructive force of the volcano or the feral might of the beasts, few walk away from this onslaught unscathed. However, there are some than seek to hone and refine this fury through self-discipline. While your rage burns as hot and fierce as any Barbarian, that volcano is buried under a glacier of self-control and will. That hidden fury will be released when called on, but honed into a razor's edge or molded into a bulwark against adversity. Be it by the power of their voices and arguments, or the savage force of their weapons, the Path of the Stoic faces the hardships of the world with wisdom, courage, and ferocity.
Warrior Philosopher
Battles can be fought with more than weapons and spells, ideas can be as potent. When used correctly and timely, ideas can spread like wildfires or crumble resolve. When you select this Path at barbarian level 3, you gain proficiency in the Persuasion skill. If you already have proficiency in Persuasion, you may instead choose to become proficient in Insight, Investigation or Performance (choose 1).
Level 3: Implaccable Intent
The force of your will and intention, once unleashed, inure you from injury on the battlefield. When you Rage, you gain temporary Hit Points equal to your CON modifier. These temporary Hit Points remain until used or you take a Short or Long rest. This feature cannot grant you more temporary Hit Points than your CON modifier.
Triumph of the Will
At 6th level, by focusing the fury and power of your Rage into your willpower you bolster yourself against mental duress and intrusion. While Raging, you have Resistance of Psychic damage.
Unshakable Demeanor
At 6th level in this subclass, you gain Proficiency with Wisdom saves. In addition, if you are Frightened or Charmed when you Rage, you may attempt a Wisdom save to end the conditions immediately.
Chilling Rebuke
At 10th level in this subclass, the icy depths of your stoicism radiates from your raging body. The bonus damage you inflict while Raging can now be either either normal weapon damage or cold damage (your choice each time you make a weapon attack). In addition, when struck by a weapon attack or unarmed strike you may choose to use your Reaction to make a single melee weapon attack or unarmed strike against the creature that hit you (provided that it is within your reach).
Level 14: Patient Endurance
While no more immune to injury and fatigue than other mortals, you are better able to endure it. At level 14 in this subclass, when restoring lost Hit Points with Hit Dice during a Short rest, even if the Short Rest is interrupted you are still allowed to spend up to a number of Hit Dice equal to your Constitution modifier to recover lost Hit Points.
In addition, when you finish a Long Rest you can remove 1 additional level of Exhaustion than otherwise allowed.
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