Base Class: Paladin
The Oath of the Sun is as old as the first dawn. Sometimes called Golden Knights, or Warriors of Sunlight, paladins of this oath side with the forces of good. Their duty is to become beacons of light to drive back and fight against darkness. They are known not just for their unfaltering courage, valor, and prowess, but for their kindness, mercy, and love for all living creatures. Even in the darkest day, a paladin of this oath will bring you warmth and joy. They adorn their armor with and clothing with images of the sun or fire.
Tenets of the Sun
The exact words and strictures of the Oath of the Sun vary, paladins of this oath share these tenets.
Beacon of Light. Become a beacon of light and hope. Show mercy and kindness and help fight back against the darkness.
Bright Sentinel. Bring warmth and joy to the weak and those in need. Never let your inner light dim.
Courage. No evil shall leave you shaken while innocent lives are in danger.
Virtuous Cooperation. Alone one falls, together we are victorious. There is no need to face evil alone when others will fight with you.
Oath Spells
You gain oath spells at the paladin levels listed. Oath of the Sun Spells Paladin Level Spells
3rd Guiding Bolt, Heroism
5th Branding Smite, Flaming Sphere
9th Aura of Vitality, Fireball
13th Aura of Life, Fire Shield
17th Dawn , Mass Cure Wounds
Channel Divinity
You gain the following two Channel divinity options.
Bountiful Sunlight. As an action, you present your holy symbol, and radiate a sphere of sunlight. The sphere is centered on you, has a 30- foot radius, and is filled with bright sunlight. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.
Crusader of Light. As a bonus action, you can empower your radiant attacks for the next 10 minutes. Whenever you deal fire or radiant damage with a weapon attack or a spell, you can deal extra fire or radiant damage equal to your Charisma modifier.
Aura of Incandescence
You emanate an aura of warmth and dim light. Whenever you and any allied creature regains hit points from a spell while within 10 feet of you, also regains additional hit points equal to your charisma modifier. At 18th level, the range of this aura increases to 30 feet.
Sun's Blessing
Beginning at 15th level, you are always under the effect of a Bless spell
Luminous Soul
At 20th level, as an action you become an avatar of the sun. For 1 minute, sunlight shines from you in a 30-foot, and dim light shines 30 feet beyond that. which gives you the following benefits:
You gain resistance to fire and radiant damage.
You gain a flying speed of 60 feet.
Whenever an enemy creature starts its turn in the sunlight, the creature takes 10 radiant damage.
Whenever an ally creature starts it turn its turn in the sunlight, the creature regains 10 hit points.
Once you use this feature, you can’t use it again until you finish a long rest.
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