Bard
Base Class: Bard

Look I could write some fancy flowery description but we all know this is just a rootin' shootin' cowboy with a dash of Indiana Jones in there.

Bonus Proficiencies

When you join the College of the Rascal at 3rd level, you gain proficiency with firearms and whips.

Additionally you can use these any weapons you are proficient in as a spellcasting focus for your bard spells.

Quick Quipper

Additionally at 3rd level your speed has increased to the point that when you give a creature a bardic inspiration you can reload your firearm as part of the same action.

Spell Shot

Finally, at 3rd level, you learn one cantrip from any class that requires a ranged attack roll, it counts as a bard spell for you.

Fan the Hammer

Starting at 6th level you are able to seemlessly blend your magic with your rapscallion ways of combat. When you cast a bard cantrip you can use your bonus action to make a firearm or whip attack.

Quick Draw

At 6th level you can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

Shoot Out Inspiration

At 14th level you are so quick to respond to combat you can inspire those around you. When you roll initiative you can use your reaction to give a number of creatures equal to your charisma modifier (minumum of 1) a d8 as a bardic inspiration. This does not consume your pool of inspirations but does qualify for your Quick Quipper feature.

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