Barbarian
Base Class: Barbarian

The titans rage was unending, unchallenged, unrelenting. Barbarians who follow in this path are those of great strength and stature, prioritizing their rage above all. They master combat and train their bodies to use pain as a motivator. Anger is their most valuable weapon, and with it, chaos will follow.

Great Rage

Starting when you choose this path at 3rd level, while raging you gain new benefits while maintaining the old ones.

Enhanced Body. You gain 1d10 temporary hit points while raging. This increases to 2d10 at level 6, 3d10 at level 10, and 4d10 at level 14. These temporary hit points no longer apply if rage ends.

Unrivaled Anger. Rage now lasts for 1 hour and does not end early if you do not attack a hostile creature or don't take damage. 

Unmatched. While raging, your strength ability score increases by 2, allowing a maximum of 22 strength. 

Channeled Elements

Beginning at 6th level, you channel the elemental strengths of the titans to enhance your power even further. You may choose one damage type listed that will effect current and future abilities.

While raging, you deal an additional 1d6 (fire, cold or lightning) damage for every successful attack. 

This damage increases to 2d6 at level 10, and 3d6 at level 14. 

Cold

You have chosen Cold.

Fire

You have chosen Fire damage.

Lightning

You have chosen Lightening. 

Offensive Shield

Beginning at 10th level, your rage has achieved a new state of being. While raging, an aura surrounds you. When a creature successfully hits you with a melee weapon attack while raging, they are dealt 1d4 force damage as well as an additional 1d4 (fire, cold or lightning) damage.

This damage increases to 1d6 at level 14.

Colossal Strength

Starting at 14th level, you have mastered your rage and wield the essence of chaos. As an action, you cause a small earthquake that effects a 100ft cone in front of you. All creatures in the area of effect must succeed a dexterity saving throw. On a fail, all creatures within the area of effect are dealt 3d12 bludgeoning damage and 3d12 force damage. Upon a successful save, the creature\s are dealt half damage. The saving throw is equal to 8 + Proficiency Bonus + Strength Modifier. This can be used once per long rest.

Path Of The Titan Image

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