Base Class: Paladin
A dedication is what drives you, not to the gods or to spread their word. But a devotion to learning, to understanding and controling the flow of magic as best as possible.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
chaos bolt, [Tooltip Not Found] |
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Arcane Resonence. As an action, you match the frequencey that your magic resonates at with your physical form, allowing your physical instincts to carry over to your magic as well. For the next minute, you add your spell casting ability modifier to the damage of your spells, and are able to expend spell slots to divine smite.
You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.
Unravel. As an action, you begin to unravel the magic around you, returning the weave to its natural state. A target within 60ft of you is subjected to the Dispel Magic at 3rd level.
Aura of Abjuration
Starting at 7th level, you and friendly creatures within 10 feet of you have resistance to damage delt from spells.
At 18th level, the range of this aura increases to 30 feet.
Arcane Rebuke
At 15th level, you've learned how to chastise anyone who dares wield beguilements against you and your wards. Whenever you or a creature you can see within 30 feet of you succeeds on an Intelligence, a Wisdom, or a Charisma saving throw, you can use your reaction to deal 2d8 + your Intelligence modifier force damage to the creature that forced the saving throw.
Magic Mastered
At 20th level, as an action, you release your magical essence into reality, cementing the connection to the weave in the material. For 1 minute you glow with a silvery light, with bright light out to 10ft, and dim light an extra 20ft out. You also gain the bonus benefits:
- You may cast a Paladin spell with a casting time of an action as a bonus action.
- When you cast a Paladin spell that is higher than 2nd level, you regain a spell slot that is equal to one level lower than the one you spent.
- If you hit a creature with an attack and you add Divine Smite to the damage, the next time that creature makes a saving throw against one of your Paladin spells, they have disadvantage.
Once you use this action, you cannot use it again until you do a long rest.
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