Blood Hunter
Base Class: Blood Hunter

It is a new order of the blood hunter and you brain has a parasite in you and it help you and allows you to control and infect others.

Heightened Abilities

When you choose this archetype at 3rd level, you gain the improved abilities of a symbiote and you have advantage on Wisdom saving throws and advantage on (Stealth) and (Perception) Check’s .

Symbiote Transformation

Also at 3rd level, you learn to control the symbiote in your blood and as a bonus action, you transform into a special hybrid form for up to 1 hour. You can’t speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.

Symbiote Transformation Features

(Symbiote Might. You have advantage on Wisdom checks and Wisdom saving throws, and the person you are infecting has a -1bonus infection rolls . This bonus increases to -2 at 11th level and to -3 at 18th level.

(Infection: You gain the ability to infect a person. (when you take possession of a person you gain their stats and abilities.) At the start of your turn if someone is within 10 feet you can try to infect them then they have to make a DC CON save (modifier + you class lv + your proficiency bonus). If they fail at the start of this our next try you are in there body you still have you stats. It you now have there class and there weapons.

(Symbiote Skin) You have resistance to ([damage]Poison[/damage), ([damage]Necrotic[/damage), and ([damage]Force[/damage) Damage.

(Predatory Strikes. You can apply your Crimson Rite feature to there person you infects weapons and you still do the same amount of damage for the rite but the body you are in takes double damage because there are not meant for this (unless they are a blood hunter) 

Symbiote Skills

At 7th level, your symbiote has more control and now then you infect a body they no longer take double damage.

  • Improved Infection. Now people have a -1 to resist a infect if they are in combat or if they are flanked by an ally.

Advanced Transformation

At 11th level, you learn to unleash and control more of the Symbiote within. You can use your Symbiote Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.

  • Symbiote Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1).

Brand of the Symbiote

The body you have infected has disadvantage on the saving throw for your Infection while in symbiote form. Additionally, your Brand of Castigation can now bind a foe and you can send a mini symbiote to infect them. While in your hybrid form, you have advantage on attack rolls against a creature branded by you.

Symbiote Transformation Mastery

At 18th level, you have mastered your inner symbiote. You can use your Symbiote Transformation feature an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall unconscious, or die.

You also can pick any of the other of the Blood Maledict feature. This doesn’t count against your number of blood curses known.