Base Class: Monk
Your unarmed attacks that use your claws and fangs gain bonuses as you gain levels in this class. Your claws leave behind grievous wounds and your fangs become more potent. Eventually your unarmed attacks using you claws can potentially deal increasingly potent slashing damage and your predatory senses will be heightened to their maximum efficiency
Deep Wounds
When you reach 3rd level you gain proficiency in Perception and Medicine checks if you don’t already have proficiency in those skills. Additionally, when your claw attacks hit the target creature needs to make a Ki Based Constitution saving throw per attack. On a failure, the target creature takes an additional 1D4 damage per strike.
Roar of the Hunt
You can spend 1 ki point to roar as an action. Creatures of your choosing within 40 feet of you that can hear and see you must make a Wisdom ki saving throw or become frightened by you for 1 minute. Creatures can make sequential saving throws once each turn until successful. On a success the creatures can’t be frightened this way for 24 hours after using this ability. You now gain advantage on SMELL and HEARING based perception checks and advantage on survival checks made for tracking your prey
Fangs of the Beast
You can use up to 3 ki points to inflict up to 3D6 extra Poison damage when using bite attacks. One extra D6 per ki point used this way.
Beastly Prime
The extra damage from Deep Wounds increases from 1D4 to 1D6, and you gain Expertise on perception and medicine checks as well as gain dark vision of 90 feet
Previous Versions
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11/9/2021 8:40:08 PM
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11/13/2021 12:16:50 PM
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1/5/2022 1:22:31 AM
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4/2/2022 7:02:44 AM
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