Fighter
Base Class: Fighter

You are dedicated to the service of protecting those around you.

Power Stance

From 3rd level, you take a powerful stance connecting you to the ground you stand on. You cannot be knocked prone and gain advantage on Dexterity Saving Throws.

Roar

Starting at 3rd level, you can spend an action to make an otherworldly roar. All enemy creatures 15 feet around you must make an Intelligence Saving Throw against your passive Intimidation or become Taunted by you. A taunted creature must spend its next turn doing anything in its power to try and attack you. You can use this feature a number of times equal to half your fighter level rounded up pr. long rest.

Passive Intimidation = 10 + Your Intimidation Modifier

This feature does not overrule Charm or Frightened effects on creatures.
If a creature is immune to Charm Effects, it will not be affected by this ability either.

Defensive Offense

At 7th level, you gain the following benefits:

  • You may carry two shields and gain the benefit of both. You cannot have any weapons in your hands whilst doing so.
  • You may make an attack roll utilizing one or both of your shields, dealing 1d6 pr. Utilized Shield + Your Strength Modifier Bludgeoning damage. Using a shield negates the bonus to AC that it provides for the following turn.
  • Using the Dodge Action allows allies within 5 feet of you to gain +2 to AC and +2 to Dexterity Saving Throws.

Suit of Health

From 7th level, after finishing a long rest you gain an amount of temporary hit points, equal to your AC. This feature does not stack.

Stand Behind Me!

At 10th level, you count as full cover for allies standing on the other side of you than the enemy. This is dependent of the direction of the enemies attacks, and is the DM’s call.

Shell Cover

Starting at 15th level, as an action you can jump on top of a prone ally and grant them immunity to all damage for the round. You cannot do this again until finishing a long rest.

Bound by Ground

From 15th level, you cannot be moved unwillingly as long as you have connection to the ground.

Expert Protector

From 18th level, Whenever an ally is about to take damage within 5 feet of you, you may use your Reaction to block the attack and take half the damage rounded down. You can do this a number of times equal to your Constitution Modifier (Minimum of 1). You must take a long rest, before regaining the spent amount.

Previous Versions

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