Paladin
Base Class: Paladin

 

Joyous Dance

3rd-level Oath of Joy feature

You can invoke the essence of Lliira and begin your dance. It blesses you with supernatural speed and grace.

You can activate this Dance using a bonus action on your turn, which lasts for 1 minute in combat, 10 minutes outside of combat, or until you are incapacitated, you can also dismiss this dance at any time (No action required).

While your joyous dance is active, you gain the following effects:

  • Your walking speed increases by 15.
  • Your jump height triples for the duration.
  • You can reduce the amount of fall damage you take by a number equal to 2 x your level.
  • You can use your reaction to increase your noise to impose disadvantage on an attack you can see against you or one of your allies within 60ft.
  • Enemies you hit are forced to make a Constitution saving throw or be deafened until the end of your next turn.
  • You gain a -10 to stealth checks and have disadvantage on stealth checks.
  • You create a persistent loud noise that can be heard up to a range of 500ft away and lasts until your joyous dance ends.

You can use this feature a number of times equal to your proficiency bonus and gain all expended uses when you finish a long rest.

Channel divinity

3rd-level Oath of Joy feature

You gain the following two channel divinity options.

 

Alluring Dance. As an action you can make a performance check in battle to charm nearby creatures.

Every creature you designate is 20ft radius of you must make an opposing Wisdom saving throw against your Performance roll. On a successful save, the target is unaffected. On a fail, the target becomes charmed to you for 1 minute. They can repeat this saving throw at the end of each of their turns.

 

Freedom of Body. You use your action to utter divine words of freedom, freeing your allies. Any Stunned, Restrained, Prone, Paralysed, Incapacitated, or Grappled allies within a 30ft radius on you end their conditions unless they are unwilling. Every creature affected by this can use their reaction to make a 15ft disengage action.

 

Aura of Joy

7th-level Oath of Joy feature.

Your joy starts to affect the world around you. You and your Allies within 10ft of you can add your charisma modifier to their Persuasion or Deception rolls, as happy creatures are more likely to believe and befriend you. 

Additionally, If an enemy within this aura has disadvantage on an attack roll, they remove a number equal to your charisma modifier to their attack rolls, as a creature seeing your happiness feels bad for attacking such a joyous aura.

At level 18 this aura increases to 30ft.

 

Ear Shattering Strike

15th-level Oath of Joy feature.

When you make an attack with a melee weapon while your joyous dance is active, you can choose to make all of your damage you deal for the rest of this round deal Thunder damage rather than the damage type it would have been. In addition, the enemy is forced to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Charisma Modifier) or become deafened for 1 minute. An enemy deafened in this way can repeat the saving throw after each of its turns, ending the condition on a success.

You can do this a number of times equal to your Charisma modifier.

 

Swift Soldier

20th-level Oath of Joy feature.

At 20th level you can push your dance further than ever before. As a bonus action, for 1 minute you gain the following benefits.

  • All granted movement speeds double for you and allies who start their turn within 15ft of you.
  • At the start of your turn any hostile creature within 30ft of you immediately takes 10 thunder damage.
  • You have advantage on all dexterity checks, attack rolls and saving throws.

Channel Divinity

Channel divinity

3rd-level Oath of Joy feature

You gain the following two channel divinity options.

Alluring Dance. As an action you can make a performance check in battle to charm nearby creatures.

Every creature you designate is 20ft radius of you must make an opposing Wisdom saving throw against your Performance roll. On a successful save, the target is unaffected. On a fail, the target becomes charmed to you for 1 minute. They can repeat this saving throw at the end of each of their turns.

Freedom of Body. You use your action to utter divine words of freedom, freeing your allies. Any Stunned, Restrained, Prone, Paralysed, Incapacitated, or Grappled allies within a 30ft radius on you end their conditions unless they are unwilling. Every creature affected by this can use their reaction to make a 15ft disengage action.

Joyous Dance

 

You can invoke the essence of Lliira and begin your dance. It blesses you with supernatural speed and grace.

You can activate this Dance using a bonus action on your turn, which lasts for 1 minute in combat, 10 minutes outside of combat, or until you are incapacitated, you can also dismiss this dance at any time (No action required).

While your joyous dance is active, you gain the following effects:

  • Your walking speed increases by 15.
  • Your jump height triples for the duration.
  • You can reduce the amount of fall damage you take by a number equal to 2 x your level.
  • You can use your reaction to increase your noise to impose disadvantage on an attack you can see against you or one of your allies within 60ft.
  • Enemies you hit are forced to make a Constitution saving throw or be deafened until the end of your next turn.
  • You gain a -10 to stealth checks and have disadvantage on stealth checks.
  • You create a persistent loud noise that can be heard up to a range of 500ft away and lasts until your joyous dance ends.

You can use this feature a number of times equal to your proficiency bonus and gain all expended uses when you finish a long rest.

Aura of Joy

 

Your joy starts to affect the world around you. You and your Allies within 10ft of you can add your charisma modifier to their Persuasion or Deception rolls, as happy creatures are more likely to believe and befriend you. 

Additionally, If an enemy within this aura has disadvantage on an attack roll, they remove a number equal to your charisma modifier to their attack rolls, as a creature seeing your happiness feels bad for attacking such a joyous aura.

At level 18 this aura increases to 30ft.

Ear Shattering Strike

 

When you make an attack with a melee weapon while your joyous dance is active, you can choose to make all of your damage you deal for the rest of this round deal Thunder damage rather than the damage type it would have been. In addition, the enemy is forced to make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Charisma Modifier) or become deafened for 1 minute. An enemy deafened in this way can repeat the saving throw after each of its turns, ending the condition on a success.

You can do this a number of times equal to your Charisma modifier.

Swift Soldier

 

At 20th level you can push your dance further than ever before. As a bonus action, for 1 minute you gain the following benefits.

  • All granted movement speeds double for you and allies who start their turn within 15ft of you.
  • At the start of your turn any hostile creature within 30ft of you immediately takes 10 thunder damage.
  • You have advantage on all dexterity checks, attack rolls and saving throws.

Once you use this feature you can’t use it again until you complete a long rest, unless you spend a 5th level spell slot to use it again.

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