Paladin
Base Class: Paladin

The Oath of Piety is for the most devout of paladins, those who forgo some of their martial training in favor of extreme dedication to a deity. Paladins who dedicate themselves to this oath believe that divine empowerment is greater than physical prowess. They spend countless hours in religious study and service. they believe their deity's ideals hold the greatest promise for the future of mortal races, and actively try to recruit followers. They staunchly oppose any who hold opposing beliefs or would try to pervade their deity's purpose, seeking out and destroying apostate creatures and heretics, or those whose ideals are incompatible with their own.

Armor of Faith

When you take this oath at third level, you gain the following options.

Armor of Faith. Faith in your deity gives you strength, while you trust in your god's protection you gain immense power. To benefit from any Oath of Piety features, you must not wear any armor besides your Sanctified vestments. Sanctified Vestments can take any form you choose. They bear the Holy Symbol of your deity emblazoned on the chest. While wearing Sanctified vestments your AC = 10 + your charisma mod + your dexterity mod, and your total AC increases by 1 at 7th, 15th, and 20th paladin level.

Divine Empowerment. You learn 2 cantrips from the cleric spell list and learn and additional cantrip at 7th, 15th, and 20th paladin level. Determine your spell slots and spell levels known by consulting the Multiclass Spellcasting table. Your caster level = 3/4 your paladin level, rounded down, and you prepare a number of spells each day equal to 3/4 your paladin level + your charisma modifier.

Divine Alacrity. Calling upon your Channel Divinity, you present your Holy Symbol. You may cast any paladin spell you have prepared, that has a casting time of 1 action, as a bonus action this turn. You may ignore any Somatic or material components for this spell.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

3rd

guiding bolt, inflict wounds

4th

spiritual weapon, blindness/deafness

7th

bestow curse, spirit guardians

10th

freedom of movement, guardian of faith

12th

flame strike, insect plague

Faithful Student

 

Starting at 7th level. Years of faithful study have emboldened you in combat, and expanded your divine knowledge. You make a divine bargain to lay down your shield for greater powers.

As long as you are not wearing a shield, you may prepare and cast spells from the cleric spell list as if they were paladin spells.

You gain proficiency in the religion skill and you may target your Charisma score for religion checks.

Divine Nature

Beginning at 15th level, your affinity for the divine allows you to call upon divine powers with greater frequency.

You may use your channel divinity 2 times before completing a short or long rest.

You begin to manifest a supernatural appearance of your choosing. You may have a saintly or majestic appearance, a holy aura about you, or any physical affect your DM deems appropriate. As a bonus action, you can create an illusion to appear as normal until taking another bonus action to dismiss the illusion.

Blessed Servant

At 20th level, a lifetime of devotion is generously rewarded by your deity, who grants you a minor blessing each day.

When you prepare your daily spells, choose Aura of Life, Aura of Purity, or Circle of Power. You are under the effect of this spell as a Blessing from your deity.

As an action, you may extend the Blessing to friendly creatures within 30 ft of you for 10 minutes, without using concentration. When this effect ends you lose all benefits of Blessed Servant until completing a long rest.

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