Paladin
Base Class: Paladin

The Oath of Legacy is a curious choice for a Paladin. No blind devotion to pure justice, no need for conquest or glory. They simply strive for a better world, whether that be the entire continent or the hamlet they grew up in. No need for divine calling or religious fervor, just a desire to do right by those who have come before and those who will come after. Paladins of Legacy are servants to the past and for the future. There is a larger story than just the one they write, and whatever power lies within them must be used to fill the ink wells of others. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Emissary of Peace. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.

Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Legacy Spells
Paladin Level Spells

3rd

sanctuary, hunter’s mark

5th

moonbeam, calm emotions

9th

beacon of hope, counterspell

13th

stoneskin, dimension door

17th

hold monster, scrying

Aura of the Guardian

Starting at 7th level, you can shield others from harm at the cost of your own health. When a creature within 15 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn’t transfer any other effects that might accompany the damage, and this damage can’t be reduced in any way.

Undying Sentinel

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.

Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.

Avenging Angel

At 20th level, you can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.

Once you use this feature, you can’t use it again until you finish a long rest.

Oath Of Legacy Image

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