Fighter
Base Class: Fighter

At 3rd level, the powerful soul of a Soulblade manifests itself. Choose one of the following types of souls: Flame, Glacier, Storm, Prismatic, Deathly, or Shadow. Your choice will affect the other features of this subclass.

 

Soul Manifest

At 3rd level, the powerful soul of a Soulblade manifests itself. Choose one of the following types of souls: Flame, Glacier, Storm, Prismatic, Deathly, or Shadow. Your choice will affect the future features of this subclass.

Deathly Soul

Your soul manifests as a torrent of raw negative energy. Those with the Deathly Soul are feared, often despised as villains. This choice will grant you life stealing abilities. This choice will unlock the Deathly Blade, Deathly Attunement, Deathly Emergence, and Deathly Mastery features at higher levels

Flame Soul

Your soul manifests as a raging fire. Usually Flame Souls are manifested by hotheaded, rash, and aggressive people. Those with Flame Souls are often war heroes, great generals, or respected gladiators. This choice is best for those who want to focus on offense, and will unlock the Flame Blade, Flame Attunement, Flame Emergence, and Flame Mastery features.

Glacier Soul

Your soul manifests as immovable ice. Those who manifest Glacier Souls are defenders, from the local town guard to the adamant warrior, standing stalwart in front of a civilization. This choice is best for those focusing on defense, and those choice unlocks the Glacier Blade, Glacier Attunement, Glacier Emergence, and Glacier Mastery

Prismatic Soul

Your soul manifests as a scintillating rainbow. Those with Prismatic Souls are hopeful, kind, and generous. This choice will grant you healing abilities, as well as unlocking the Prismatic Blade, Prismatic Attunement, Prismatic Emergence, and Prismatic Mastery

Shadow Soul

Your soul manifests as a swirling shadow. Those with this soul are naturally stealthy, often being thieves or assassins. This choice will grant you stealthy abilities, as well as unlocking the Shadow Blade, Shadow Attunement, Shadow Emergence, and Shadow Mastery features at higher levels.

Storm Soul

Your soul manifests as a crackling storm cloud. Those with the Storm Soul are fickle, airy, and enjoy frivolity. This choice is ideal for those who want to focus on speed, and grants access to the Storm Blade, Storm Attunement, Storm Emergence, and Storm Emergence.

 

Soul Blade

At level 3, as a bonus action, you can create a solid blade composed of ethereal energy distilled from your mind. You can only have one of these blades at a time. The blade is identical in all ways to a melee martial weapon, except that it is made of the type of energy that composes your soul. It deals a damage type based on your soul type. You cannot be disarmed of your Soul Blade while you are conscious, and your Soul Blade dissipates into nothingness if it is moved more than 5 feet from you, with the exception of thrown weapons, which dissipate after being thrown. Your Soul Blade is obviously magic, shedding dim light in a ten foot radius. It also counts as magical for the purposes of overcoming resistance or immunity to nonmagical weapons.

 
Deathly Blade

Your Soul Blade is composed of twisting, black negative energy. It deals necrotic damage.

Fire Blade

Your Soul Blade is composed of solid flame. It deals fire damage in the amount of the weapon you choose when you summon it. Furthermore, it sheds bright light in a ten foot radius, and dim light for an additional ten feet beyond that.

Glacier Blade

Your Soul Blade is composed of deep frozen ice. It deals cold damage in the amount of the weapon you choose when you summon it.

Prismatic Blade

Your Soul Blade is composed of dazzling lights. It deals radiant damage  in the amount of the weapon you choose when you summon it. Additionally, it sheds bright light in a twenty foot radius and dim light for another twenty feet beyond that.

Shadow Blade

 Your Soul Blade is invisible. If it is seen by a spell such as See Invisibility, it appears to be a solid black blade that consumes light. It deals psychic damage in the amount of the weapon you choose when you summon it, leaving no visible wounds

Storm Blade

Your Soul Blade is composed of rolling storm clouds. It deals lightning damage, in the amount of the weapon you choose when you summon it.

Soul Attunement

Your Manifested Soul confers additional benefits to you based on your Soul Type. Also, your Soul Blade counts as a +1 weapon. 

Deathly Attunement

You have resistance to necrotic damage. Additionally, the first time you hit with a weapon attack on your turn, you gain temporary hit points equal to your Constitution modifier.

 

 

Flame Attunement

You have resistance to fire damage. Additionally, any weapon attack you make deals an extra 1d4 fire damage.

Glacier Attunement

You have resistance to cold damage. Additionally, the first time you hit with a weapon attack on your turn, your base armor class becomes 18 until the start of your next turn.

Prismatic Attunement

You have resistance to radiant damage. Additionally, you can use an action once per long rest to spend hit dice up to half your fighter level to heal a creature within 30 feet. Roll the hit dice you spend and heal the target for the amount rolled + your constitution modifier.

Shadow Attunement

You have resistance to psychic damage. Additionally, you gain proficiency and expertise in Stealth.

Storm Attunement

You have resistance to lightning damage. Additionally, your speed increases by ten feet.

Soul Emergence

Your Manifested Soul becomes more powerful based off of your Soul Type. Also, your Soul Blade counts as a +2 weapon.

Deathly Emergence

If you have landed the killing blow on at least four creatures of CR 1 or higher since the end of your last short rest, your Second Wind heals you for 2d10 + twice your fighter level.

 

 

Flame Emergence

You can withstand temperatures of up to 200 degrees without any penalty.

Glacier Emergence

You can withstand temperatures of up to -200 degrees without penalty.

Prismatic Emergence

You regain all of your hit dice when you finish a long rest.

Shadow Emergence

You no longer need to sleep. To gain the benefits of a long rest, you must spend the whole time doing light activity. Additionally, you gain Darkvision out to a range of 60 feet. You can discern color in darkness.

Storm Emergence

You gain a swimming speed equal to your walking speed. Additionally, you can breathe underwater.

Soul Simulacrum

At fifteenth level, your soul takes over when your body falls. When you are reduced to 0 hit points or fewer, your soul physically manifests itself above your body and summons your Soul Blade. Until the end of your next turn, you may take actions as if you were still conscious, controlling your soul. Your soul is immune to all damage. Your soul also has a flying speed equal to double your walking speed, can move through enemies, and has advantage on all attack rolls. At the end of your next turn, your soul fades and returns to your body. You  cannot regain consciousness in any way until your soul returns. If your body is killed while your soul is outside of it, you cannot be resurrected until your soul fades. You regain the ability to do this once you finish a long rest.

Soul Mastery

You fully awaken your soul and gain all of its benefits. Additionally, your Soul Blade counts as a +3 weapon.

Deathly Mastery

You gain immunity to necrotic damage. Additionally, the first time you hit with a weapon attack on your turn, you gain 5d4 temporary hit points.

Flame Mastery

You gain immunity to fire damage. Additionally, all of your weapon attacks deal an extra 2d6 fire damage.

Glacier Mastery

You gain immunity to cold damage. Additionally, every time you hit with a weapon attack on your turn, you gain +1 AC.

Prismatic Mastery

You gain immunity to radiant damage. Additionally, your Prismatic Healing always heals for half your fighter levels in hit dice, however, you only expend one hit die.

Shadow Mastery

You gain immunity to psychic damage. Additionally, your Soul Blade changes all light within ten feet to darkness. Also, you can use an action when standing in darkness to become invisible until you attack, cast a spell, or target another creature with an item.

Storm Mastery

You gain immunity to lightning damage. Additionally, your speed increases by ten feet, and any opportunity attacks against you have disadvantage.

 

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