Warlock
Base Class: Warlock

The Fey has bestowed upon you magic of pure wander and chaos. You have made a pact with a Fey by them tricking you, you are now bond to the Fey. as you grow in power so will the fey and their hold on you. you'll learn to love being around the Fey and the power that it gives you wanting more and more. you have noticed a change in you look the more you grow with you power.

Fey Form: The Fey will latch itself on to you as your body changes turning into a form of your choosing, the form can be grotesque, cute, or terrifying.

Helpful lights: You can summon colorful lights to help you out in dark areas, you can turn the lights into a form of your choosing    

Plant Magic: Like a druid you can control plants thanks to the Fey. Allowing plants to wrap around your wrists and cast stronger spells by +2d6 of damage 

Languages: You know how to speak Sylvan 

Walk the path of the Fey: You can walk through the Fey realm only in your dreams  

Size Manipulation: You can change your shape and size every day after a short rest

Ageless: You no longer age and can live for a long time

Wild Fey Magic

Starting at level 6 you have the ability to use Fey magic added to your spells. have your dm roll a d100 to see what effect will happen.

1-5: Your skin becomes pink and scaly for 2d12 days      

 41-45: You turn into a helpless toad for 12 days

                   81-90: You switch bodies with a random member of your party for 6 rounds

6-10: Your hair and eyes slowly change color like a rainbow for 2d12 days 

  46-50: Your opponent turns into a random animal of the dms choice  

  91-100: endless slumber: You fall asleep until someone can cure your sleep

11-15: A group of fairies appear and rip apart your opponent: must pass a wisdom saving throw of 15 or higher

  51-55: you switch places with a teammate 

 

16-20: Misty Plain: You and your opponent go to the misty. plain there you must fight and win to get out

 56-60: The fight restarts 

 

21-25: Explosive buggers and spit: they are explosive for 10 rounds

  61-65; A fey double of you is created. you must fight with them as them as well

 

26-30: Frost walking: every step you take you leave a patch of ice, last 3 days

 66-70: Animals are attracted to you until you find a cure 

 

31-35: Butterflies: Your body turns into a bunch of butterflies for an hour each one is 1 hp 

 71-75: You lose half your hp

 

36-40: Blackout: You backout and forget the next 4 rounds (must leave the room)

 76-80: People are afraid of you for 6 rounds

 

 

                            

                  

                                    

                                                             

                     

 

                                                                                                                                             

                                                                                                                            

                                                                                                                                             

Send to the Fey realm

You can cast an opponent to a special part of the Fey realm where your patron will torcher them. the must roll a wisdom and saving throw 15 or over in order to make it out of the Fey Realm alive and sane. sending them there you must beat them in a dexterity roll. if yours is higher they get sent if lower they stay where they are

Fey Wings

you gain a pair of wings at level 8

Help of the Fey

You and some others can see your patron but starting at level 14 you can call upon your patron to help you out. you'll roll for them as a player

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