Base Class: Sorcerer
Bibliomancers are known for their abilities with paper, hence the name. They are able to use paper like extensions of their own body, forming various items such as blades, staves, and even wings.
Written Word
You can read and speak five known languages, although not encrypted messages or messages scrambled with magic.
Paper Likeness
You gain some of the aspects of paper, allowing you to use modify your body in one of two ways, up to three times per short rest.
Wings- You manifest a small set of dragonfly wings, allowing you to glide. This lasts for 5 minutes.
Claws- You manifest sharp claws made of paper. Your unarmed strikes do 1d6 slashing damage while active, and you gain a climbing speed of 10 ft. This lasts for 3 minutes.
This ability scales with you. At level 7, your wings give you a flying speed of 20 ft, and your claws give a climbing speed of 20 ft, and the duration is increased to 10 minutes and 5 minutes respectively.
At lvl 11, your wings give a flying speed of 30 ft, and your claws a climbing speed of 30 ft, and the duration is increased to 15 minutes and 10 minutes.
At lvl 17, you gain a flying speed of 60 ft, and a climbing speed of 50 ft, and the duration increases to 20 minutes and 15 minutes.
Paper Folding
Starting at 6th level, when you use your Paper Likeness ability, you can spend a Sorcerer Point to modify it in one of two ways, depending on the type.
Wings- You gain the ability to launch 5 ranged feather-like projectiles of paper, dealing 1d4 slashing damage each.
Claws- You gain the ability to leave serrated bits of paper in a wound, dealing 1d4 slashing damage per minute for 5 minutes or until the creature takes an action to remove the paper barbs.
Paper Augments
You sheath your weapons or spells in paper, dealing an additional 4d6 slashing damage.
This costs 1 Sorcerer Point per use.
Paper Armoury
As an action, you can spend 5 sorcery points to coat yourself, and all your items, in paper. All Paper Likeness and Paper Folding abilities are active, and you can cast Paper Augments once per turn. However, this costs 1 sorcery point per turn to keep active- If you don't supply the sorcery point, it fades.
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