Barbarian
Base Class: Barbarian

You gain a power that has been passed down for generations, building upon itself and growing stronger. Power will flow through you giving you special moves and increasing your power in a fight.

Flick

You can use a smaller version of smash through the use of your fingers. While raging you have unlimited uses of this skill, but when not raging you are limited to one use per finger (10), that is recovered via a long rest (Uses are also restored if a 5th level healing spell is cast on you). Make a ranged attack, on a hit the target takes 1d10 force damage. Flick counts as a melee weapon attack for the purposes of rage damage.

  • Range: 30ft Cone
    • If Flick is used more than once per finger, then you take half of the damage delt to the target.
  • This attacks damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

One For All

The power of One For All has increased the strength of your punches. An unarmed strike now deals 2d6+STR Bludgeoning.

Smash

You gain the One For All power. When you go into a rage you feel an incredible power course through your veins like electricity. You maintain the normal benefits from rage with the added ability to use One For All at 100% in your arms. Doing this lets you use Smash once per arm, once per long rest (Uses are also restored if a 5th level healing spell is cast on you). Upon the use of Smash, the target must succeed a Constitution saving throw, DC = 8 + STR + Proficiency, Smash deals 3d10 + STR Bludgeoning damage and target is stunned until its next turn. Smash counts as a melee weapon attack for the purposes of rage damage.

  • If Smash is used more than once per arm, then you take half of the damage delt to the target.
  • At 11th level Smash increases by 1d10, 17th level(2d10)

Full Cowl

You have gained more control over One For All, when you rage you have the power surge evenly throughout your body. While raged you now have the following benefits

  • Increased movement by 10ft.
  • When dashing, your climbing speed is equal to your walking speed.
  • Unarmed attacks deal an extra damage die.
  • You may use a bonus action to make another attack at the cost of half your movement and your reaction.

Improved Smash

The Smash ability can now be used twice per appendage with no ill effects to the user. (4 uses of Smash).

One For All: 1,000,000%

THIS ABILITY IS GAINED AT LEVEL 17, IT WAS PLACED AT LEVEL 14 FOR DNDBEYOND TO ALLOW IT TO BE PUBLIC.

You have gained the hail Mary of One For All moves. You are able to tap into a combined power of those who held one for all before you, allowing you to surpass your limits. once per long rest while raging you can use a Smash at 1,000,000% power. All targets of this attack must make a Constitution saving throw, DC = 8+CON+Proficiency. Targets take 20d6 of bludgeoning damage and are knocked prone on a failed save, on a success they take half and remain standing.

  • Range: 60ft cone
    • This move cannot be used more than once per long rest
One For All Image

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes