Base Class: Paladin
Tranquil Knights are the forces of balance in the world. They are not common as not many people know of them, but if you look for them, you will find them. Anyone can be recruited and anyone can join, but only few people make it past training. Commonly, they are found in the life of a paladin, blackguard, or monk. Some members of those orders are secretly sought after by Tranquil Knights and attempted to recruit. Others can be found across the world and across the realms. Anyone can train to be a Tranquil knight but only some people can make it there.
Tranquil Knights give help to all sorts of people, depending on the balance. Their morals conflict with many others, but can work out for them as well. They search for unbalance across the world and sometimes even the different planes of existence. They keep the darkness from complete oblivion and they keep the light from complete power. By doing this, they keep the natural way of order and justice, in a way that nothing is perfect but nothing is terrible.
Contrast spells
When you choose this subclass at 3rd level, you gain access to the two contrast spells of your level. You get two more contrast spells at level 6, level 9, level 13, and level 17. Contrast Spells are your ability to grasp the power of good and evil. They let you take the power and use it in whatever way you want. Whether it be evil or good. The spells are described under the Contrast spell description feature.
Paladin level Contrast Spell
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3rd |
bright/dark, light/shadow weapon, bright/dark ray, good/evil spirit commune |
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6th |
bright/dark bolt, good/evil energy |
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9th |
good/evil illusion, bright/dark guide |
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13th |
peace/war, light/shado w shield |
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17th |
bright/dark companion, light’s/shadow’s wrath |
Balance State
Balance State
At 20th level, you have mastered the art of balance, you have the power of light, dark, spirit, and poise and you have moral, spiritual, and physical harmony. You can go into a state of balance and you gain the following abilities:
- You can teleport to anywhere you can see within 60 feet of you as an action
- You do double the damage with any damage dealing contrast spells
- You know the moral balance of everyone in 60 feet of you and cannot be surprised or frightened by anyone
- You can fly up to 30 feet
- You can make a Light explosion/dark explosion that does 20d10 radiant damage or necrotic damage depending on the explosion type in a 30 ft sphere as an action
- You have resistance to any Non-magical attack during this time.
- You cannot be knocked unconscious during this time, if you are reduced to 0 HP, the state ends and you are stable
This state lasts for 1 round of combat or until you end it. On your turn, you can use it as a bonus action. You can use it an unlimited amount of times but when it ends you take 2 levels of exhaustion.
Balanced fighter
At 3rd level, you have certain poise, strength, balance, and skill. You can use dexterity to hit with melee weapons instead of strength, and you can use strength for any ranged weapon you throw.
Good and evil beings
At 7th level, you can channel the power of good and evil and manifest an angel or a demon of your choice.
Spirit Disembody
At 15th level, you gain the ability to see outside your body. You can meditate and your spirit can exit your body to see and hear the world around you. this state works in the same way as concentration for a spell. You can spend up to 8 hours in this state, cannot be discovered by any means, and go up to a number of miles from your body equal to half your class rounded down.
Previous Versions
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4/7/2022 1:53:36 AM
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3
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0
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5e
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Coming Soon
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4/7/2022 2:21:45 PM
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2
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0
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Coming Soon
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